From db152d05c13e084c237ba0fc3a987871dce6b9df Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Sat, 1 Feb 2020 07:08:45 +0100
Subject: [PATCH] add charge initiative bonus

---
 knacks.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/knacks.tex b/knacks.tex
index ce84ab3f..c8a3e1de 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -23,7 +23,7 @@ The character receives +2 to Strike when making unarmed attacks or grappling.
 
 \subsubsection{Charge}
 
-If you spend a \gls{round} moving at your maximum speed in order to engage with the enemy, you can replace your Strength Bonus with your Speed Bonus for the purposes of calculating Damage, or add +1 Damage per knack you have, as you prefer, for the first attack of the \gls{round}.
+If you spend a \gls{round} moving at your maximum speed in order to engage with the enemy, you can replace your Strength Bonus with your Speed Bonus for the purposes of calculating Damage, or add +1 Damage and Initiative per knack you have, as you prefer, for the first attack of the \gls{round}.
 
 For example, a character with Speed +3 and Strength -1 could charge into the enemy and the first attack would count as having a Strength Bonus of +3 due to the character's momentum being pushed behind that initial sword swing. This Strength Bonus only counts for the purposes of Damage and cannot increase the character's Initiative once combat has begun.
 
-- 
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