From d98d7713085e09390274fe7cbfd9b60b26aa3a92 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 9 Mar 2023 05:12:11 +0100 Subject: [PATCH] formatting --- charts.tex | 80 +++++++++++++++++++++++++++++++++++++++++ combat.tex | 21 +++++------ rules.tex | 101 ++++++---------------------------------------------- spheres.tex | 17 +++++---- 4 files changed, 108 insertions(+), 111 deletions(-) diff --git a/charts.tex b/charts.tex index f8da207a..aa2cbcf4 100644 --- a/charts.tex +++ b/charts.tex @@ -459,6 +459,86 @@ \end{nametable} } +\newcommand{\servicesChart}{ + +\begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,left=3pt,right=3pt,code={\rowcolors{2}{}{gray!10}}] + + \textbf{Apothacary} & 1 \gls{sp} / level of Intelligence + Medicine \\\hline + + Poison cure & 1 \gls{sp} \\ + + Poison & 4 \gls{sp} \\\hline + + \textbf{Fence} & \\\hline + + Common item & 20\% of the item's total value \\ + + Identifiable valuables & 40\% of the item's total value \\ + + Magical item & Varies considerably, 50\% chance the item is refused \\\hline + + \textbf{Boat Trip} & \\\hline + + Popular trading route & $2D6-2$ \gls{sp} (reroll each day) \\ + + Standard stream & $3D6$ \gls{cp} \\\hline + + \textbf{Guide} & 150 \gls{cp}/ day \\\hline + + \iftoggle{aif}{ + Inner villages & 50 \gls{cp} \\ + Near the \gls{edge} & 5 \gls{sp} \\ + Beyond the \gls{edge} & 15 \gls{sp} \\ + }{ + Dangerous area & 1 \gls{sp} \\ + + Uncharted area & 50 \gls{cp} \\ + } + \hline + \textbf{Hospitality} & \\\hline + + Public House & 0 \gls{cp} \\ + + Meal & 5 \gls{cp} \\ + + Barn with breakfast & 10 \gls{cp} \\ + + City Inn & 40 \gls{cp} \\ + + Fancy Room & 1 \gls{sp} \\\hline + + \textbf{Minstrel} & 15 \gls{cp}/ performance \\\hline + + Large audience & 500 \gls{cp} \\ + + Massive audience & 1 \gls{gp} \\ + + Creating a new song & 2 \gls{sp} \\ + + Illegal song & 5 \gls{sp} \\\hline + + \textbf{Sellsword} & 10 \gls{sp}/ day \\\hline + + Opponent & \gls{xp}$^3$ \gls{sp} \\ + + Illegal Murder & 10 \gls{sp} \\\hline + + \textbf{Tracker} & 5 \glsentrytext{sp} / day \\\hline + + \iftoggle{aif}{ + Inner villages & 1 \gls{sp} \\ + Near the \gls{edge} & 10 \gls{sp} \\ + Beyond the \gls{edge} & 20\gls{sp} \\ + }{ + Dangerous area & 2 \gls{sp} \\ + + Uncharted area & 4 \gls{sp} \\ + }\hline + +\end{tcolorbox} +} + + \newcommand\tempoChart{ \begin{rollchart} diff --git a/combat.tex b/combat.tex index 1d1b4551..ae0aa430 100644 --- a/combat.tex +++ b/combat.tex @@ -588,15 +588,6 @@ The \gls{tn} to stop the bleeding is always 6 plus the number of \glspl{fatigue} \paragraph{Starvation} is another special case. \glspl{fatigue} inflicted from starvation are marked with an `$S$', and each of these points only heal once the character has had a full meal. -\iftoggle{verbose}{% - \fatiguechart -}{ - \begin{figure*}[t!] - \footnotesize - \fatiguechart - \end{figure*} -} - \subsection{Healing Fatigue} \index{Resting} @@ -604,13 +595,19 @@ When the party take any part of the day to rest, they can heal a number of \glsp \footnote{The day is divided into four parts. See page \pageref{time}.} \iftoggle{verbose}{ - In most cases, \glspl{fatigue} will heal faster than they accumulate, so tiredness can be safely ignored while are in ideal circumstances. However, persistent battles, sprints, and poisons can quickly incapacitate the most seasoned warriors. - - }{} +\iftoggle{verbose}{% + \fatiguechart +}{ + \begin{figure*}[t!] + \footnotesize + \fatiguechart + \end{figure*} +} + \end{multicols} \startcontents[Manoeuvres] diff --git a/rules.tex b/rules.tex index 45dc24ca..343e678e 100644 --- a/rules.tex +++ b/rules.tex @@ -447,94 +447,7 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig They can, however, drag items with up to a \gls{weightrating} of up to 10 points above their Strength Attribute (rough surfaces can increase the requirement substantially). \iftoggle{verbose}{ - \pic{Roch_Hercka/dwarf_encumbrance}{\label{roch:dwarf}} -}{} - -\iftoggle{verbose}{ - \input{story/encumbrance.tex} -}{} - -\newcommand{\servicesChart}{ - -\begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,left=3pt,right=3pt,code={\rowcolors{2}{}{gray!10}}] - - \textbf{Apothacary} & 1 \gls{sp} / level of Intelligence + Medicine \\\hline - - Poison cure & 1 \gls{sp} \\ - - Poison & 4 \gls{sp} \\\hline - - \textbf{Fence} & \\\hline - - Common item & 20\% of the item's total value \\ - - Identifiable valuables & 40\% of the item's total value \\ - - Magical item & Varies considerably, 50\% chance the item is refused \\\hline - - \textbf{Boat Trip} & \\\hline - - Popular trading route & $2D6-2$ \gls{sp} (reroll each day) \\ - - Standard stream & $3D6$ \gls{cp} \\\hline - - \textbf{Guide} & 150 \gls{cp}/ day \\\hline - - \iftoggle{aif}{ - Inner villages & 50 \gls{cp} \\ - Near the \gls{edge} & 5 \gls{sp} \\ - Beyond the \gls{edge} & 15 \gls{sp} \\ - }{ - Dangerous area & 1 \gls{sp} \\ - - Uncharted area & 50 \gls{cp} \\ - } - \hline - \textbf{Hospitality} & \\\hline - - Public House & 0 \gls{cp} \\ - - Meal & 5 \gls{cp} \\ - - Barn with breakfast & 10 \gls{cp} \\ - - City Inn & 40 \gls{cp} \\ - - Fancy Room & 1 \gls{sp} \\\hline - - \textbf{Minstrel} & 15 \gls{cp}/ performance \\\hline - - Large audience & 500 \gls{cp} \\ - - Massive audience & 1 \gls{gp} \\ - - Creating a new song & 2 \gls{sp} \\ - - Illegal song & 5 \gls{sp} \\\hline - - \textbf{Sellsword} & 10 \gls{sp}/ day \\\hline - - Opponent & \gls{xp}$^3$ \gls{sp} \\ - - Illegal Murder & 10 \gls{sp} \\\hline - - \textbf{Tracker} & 5 \glsentrytext{sp} / day \\\hline - - \iftoggle{aif}{ - Inner villages & 1 \gls{sp} \\ - Near the \gls{edge} & 10 \gls{sp} \\ - Beyond the \gls{edge} & 20\gls{sp} \\ - }{ - Dangerous area & 2 \gls{sp} \\ - - Uncharted area & 4 \gls{sp} \\ - }\hline - -\end{tcolorbox} -} - -\iftoggle{verbose}{ - \begin{figure*}[t!] + \begin{figure*}[b!] \servicesChart \end{figure*} }{ @@ -544,6 +457,14 @@ They can, however, drag items with up to a \gls{weightrating} of up to 10 points \end{figure*} } +\iftoggle{verbose}{ + \pic{Roch_Hercka/dwarf_encumbrance}{\label{roch:dwarf}} +}{} + +\iftoggle{verbose}{ + \input{story/encumbrance.tex} +}{} + \iftoggle{verbose}{ \input{story/equipment.tex} \input{story/cc.tex} @@ -570,6 +491,8 @@ The Failure Margin should indicate just how bad the henchman is, so the \gls{gm} \subsection{Cultures \& Exchange Rates} \index{Exchange Rates} +Different cultures have different exchange rates -- the elven versions of standard equipment are always artistically engraved and in high demand; the elves also value the coinage and materials of outsiders very little, so they will not part with their items for human or dwarvish gold easily. +As a result, their -- and other -- culture's items are more expensive than human items. \sidebox{ \begin{rollchart} Race & Multiplier \\\hline @@ -584,8 +507,6 @@ The Failure Margin should indicate just how bad the henchman is, so the \gls{gm} \end{rollchart} } -Different cultures have different exchange rates -- the elven versions of standard equipment are always artistically engraved and in high demand; the elves also value the coinage and materials of outsiders very little, so they will not part with their items for human or dwarvish gold easily. -As a result, their -- and other -- culture's items are more expensive than human items. The costs of the items here are based on the most common race -- humans. Other races have a multiplier effect based on how expensive their equipment is. diff --git a/spheres.tex b/spheres.tex index fdec8663..7a81df36 100644 --- a/spheres.tex +++ b/spheres.tex @@ -876,7 +876,11 @@ When cast over a full area, all are effected, and movement becomes extremely dif \begin{multicols}{2} \iftoggle{verbose}{ - \widePic{Roch_Hercka/illusion_trogdor} + \widePic{Roch_Hercka/flashing_light} +}{} + +\iftoggle{verbose}{ + \widePic[t]{Roch_Hercka/illusion_trogdor} }{} \noindent @@ -940,11 +944,6 @@ When cast as a \textit{Wide} spell, a full group can lose the ability to communi \spell{Light}{Continuous}{Academics}{Blind enemies and light the way} \label{light} -\iftoggle{verbose}{ - - \widePic{Roch_Hercka/flashing_light} -}{} - \noindent The mage casts a dim light, about the strength of a torch, which floats around a single point (but never very steadily). This light can blind an opponents in the darkness by casting it directly in their face. @@ -980,6 +979,9 @@ The spell only targets the immediate sight of someone, so the target still casts \begin{multicols}{2} +\iftoggle{verbose}{ + \sidepic[40]{Roch_Hercka/conjuration_left}{\label{roch:invocation}} +}{} \noindent This is the first choice of spheres for any battle-mage. It is designed specifically to destroy targets with balls of lightning and fire. @@ -1004,9 +1006,6 @@ Larger fires require a \textit{Wide Extinguish} spell. \label{fireball} \spell{Fireball}{Instant}{Projectiles}{Burn an enemy for $3 + Lv + Int$ Damage} -\iftoggle{verbose}{ - \sidepic[40]{Roch_Hercka/conjuration_left}{\label{roch:invocation}} -}{} The mage throws out a ball of flaming, crackling ball of energy, which strikes and burns the target. The Damage is 3 Damage, plus the spell's Level, plus the caster's Intelligence Bonus. -- GitLab