diff --git a/intro.tex b/intro.tex index e16afa1a1dd1b4597384b77287d5f90974b6a73e..063edaa3de4ab0404147df7a6657412c7579efd0 100644 --- a/intro.tex +++ b/intro.tex @@ -35,7 +35,7 @@ Fulfilling this code allows players to assign skills, magical abilities, and raw Combat is focussed on giving players real choices, and typically ends quickly as enemies have few \glsentrytext{hp}. Characters have a limited supply of luck which allows them to avoid damage. -Once this is gone, any wounds remain until the character has a sufficient time to rest, but the adventure can continue as luck regenerates long before wounds. +Once this is gone, any wounds remain until the character has a sufficient time to rest. Adventurers who are seriously injured can continue fighting moments later, once their luck returns. This leads to a cycle of `damage, healing, damage', but still recognises some wounds as serious, night-long affairs. @@ -49,7 +49,7 @@ If you're looking for a pre made campaign world, monsters, and stories to tell, \noindent This book has some serious problems, and that's fine. I've put this under a share-alike licence,\footnote{\tt GNU General Public License 3 or (at your option) any later version.} so anyone can grab a copy of the basic \LaTeX~ document it's written in and change things. This isn't the Open Gaming Licence of D20 where they magnanimously allow you to use their word for a mechanic and let you publish things for their products -- this is a publicly owned book. -No longer do imaginative \acrshortpl{gm} have to scribble their inspired house rules onto the back of an old banking statement and Sellotape it to the last page of the core book. +No longer do imaginative \acrshortpl{gm} have to scribble their inspired house rules onto the back of an old banking statement and Cellotape it to the last page of the core book. Instead, you have the complete source documents, and can modify it as you please, creating a cohesive book. If you spot an error, you can correct it. If you want to add a couple of spells, it's no problem.