From d6f4d3cc96ac693b496eea855c78536b6eed94eb Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Thu, 28 Jan 2021 01:12:52 +0100
Subject: [PATCH] add geneeric stacking rule

---
 combat.tex | 19 +++++++++++++++++++
 gm.tex     |  7 +++++--
 rules.tex  |  8 ++++++++
 3 files changed, 32 insertions(+), 2 deletions(-)

diff --git a/combat.tex b/combat.tex
index b88e7ad3..d866fe2c 100644
--- a/combat.tex
+++ b/combat.tex
@@ -441,6 +441,20 @@ Many creatures have a \gls{dr} from natural armour, representing especially thic
 
 \iftoggle{verbose}{Vitals Shots not only provide incentive for people to push their Strike Factor as high as possible, even at the expense of their own defence.  It also provides an equalizer for weaker forces as even the most heavily armoured creature can be struck by a lucky blow.}{}
 
+\subsection{Stacking Armour}
+\label{stackingarmour}
+
+Some creatures have a natural \gls{dr}, which would then stack with their armour.
+The primary armour counts for its full value, and the lower \gls{dr} score counts for half.
+Any tertiary armour counts for a quarter, and so on.
+Once you have a total, round up anything over half.
+\iftoggle{verbose}{
+
+	For example, a basilisk with \gls{dr} 4 might die, and then get raised from the dead by a necromancer.
+	The undead naturally have a \gls{dr} of 2, so this secondary source of damage would count for half, giving it a total \gls{dr} of 5.
+	If the mage were crazy enough to add plate armour to the basilisk, the total \gls{dr} would be $5 + \frac{4}{2} + \frac{2}{4} = 7.25$, or `7'.
+}{}
+
 \subsection{Weight}
 \index{Weight}
 
@@ -450,6 +464,11 @@ If anyone wears Complete armour the Weight is increased by 1, so Complete chain
 
 Armour also inflicts Fatigue very quickly, as mentioned above. Wearing armour in battle is a great idea, but characters attempting to sprint in full plate will find themselves unable to run before long.
 
+\subsubsection{Stacking}
+
+Adding extra weight works with same as adding armour -- just count the heaviest item, and half of the second, a quarter of the next, and so on.
+Lifting a gnome with a \gls{weightrating} of 4, and a club with a \gls{weightrating} of 3 would have a total \gls{weightrating} of 6.
+
 \subsection{Noise}
 
 \iftoggle{verbose}{%
diff --git a/gm.tex b/gm.tex
index 2dbe4c86..a4f5c4a2 100644
--- a/gm.tex
+++ b/gm.tex
@@ -240,14 +240,17 @@ If you have paper to spare, designating a party cartographer can bring a map to
 \noindent
 Undead creatures have certain properties in common.
 Firstly they imperceptibly feed from the souls of the living.
-This is not performed with the mouth by merely by being close to dying things and absorbing them before they can wander to the next realm.
+This is not performed with the mouth but by merely being close to dying things and absorbing them before they can wander to the next realm.
 
 Undead eyes generally do not work, instead they `see' the souls of people shining outward.
 Inanimate objects such as books, or even fellow undead, are not so clearly seen; the undead can avoid bumping into these objects but have great trouble reading anything or working fine machinery.
 However, they can operate in complete darkness and even fight without penalty, using the light of living people's souls to see them.
 They can also see living beings from a great distance due to the soul-light they emit.
 
-Undead also feel no pain and suffer little from scrapes and bruises. As a result, they automatically have a \gls{dr} of 2 which is cumulative with armour. This counts as Complete armour, but not Perfect -- shots through their eyes or attacks which sever muscles still debilitate them.
+Undead also feel no pain and suffer little from scrapes and bruises.
+As a result, they automatically have a \gls{dr} of 2 which stacks with armour in the usual way.%
+\footnote{See page \pageref{stackingarmour}.}
+This counts as Complete armour, but not Perfect -- shots through their eyes or attacks which sever muscles still debilitate them.
 
 The undead do not tire -- they take no Fatigue Points. They can walk or dig or fight endlessly, without complaint.
 They enjoy feeding on souls, but it is not required for them to continue moving.
diff --git a/rules.tex b/rules.tex
index 262be72f..769bc4bb 100644
--- a/rules.tex
+++ b/rules.tex
@@ -161,6 +161,14 @@ Two companions with a +3 bonus would add a total of a +2 bonus.
 \end{exampletext}
 }{}
 
+\subsubsection{Stacking}
+\index{Stacking}
+\label{stacking}
+
+In general, whenever you want to see how something stacks, add the second lot as half its usual value.
+If two people are pushing with Strength +2, they count as having a total Strength of +3.
+If others want to join, add any third items as worth a quarter, then an eighth, and so on.
+
 \subsection{Resisted Actions}\index{Resisted Actions}
 
 When \glspl{pc} come into disagreements with \glspl{npc}, the \glspl{pc} pick up the dice, and roll.  The \gls{npc}'s Traits add to the \gls{tn}.
-- 
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