From d1b2e6694b8ed65da7d6225ecd82f8cb060833c5 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Tue, 5 Sep 2023 20:56:51 +0200
Subject: [PATCH] edits, indeces, and labels for knacks

---
 knacks.tex | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/knacks.tex b/knacks.tex
index e606a038..ca75fd1b 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -59,7 +59,7 @@ If they arrive uninterrupted, they gain a bonus to Strength, Dexterity, and Spee
 
 \subsubsection{Guardian}
 
-The character can defend others at a cost of 0 \glspl{ap}, and gain a +1 bonus when defending someone from attack (but only when someone attempts to hit the target -- not when they try to hit the defending character).
+The character can defend others at a cost of 0 \glspl{ap}, and gains a +1 bonus when defending someone from attack (but only when someone attempts to hit the target -- not when they try to hit the defending character).
 
 Those being guarded must be close beside or behind them, as usual.
 
@@ -67,7 +67,7 @@ Those being guarded must be close beside or behind them, as usual.
 
 Any time the character loses \glspl{hp} they immediately gain +2 \glspl{ap} plus one per Knack the character has.
 
-The character also gains a number of \gls{mp} equal to the number of Knacks they have.
+The character also gains a number of \glspl{mp} equal to the number of Knacks they have.
 
 This Knack can only be used when there is a legitimate grievance.
 The character does not gain the bonus when they have harmed themself.
@@ -85,6 +85,7 @@ Those with a crossbow can reload it one round faster than normal, but the minimu
 \footnote{This would normally be 6 rounds minus the character's Strength score. See page \pageref{crossbow} for more.}
 
 \subsubsection{Perfect Sneak Attack}
+\index{Sneak Attack}
 
 Any Sneak Attacks the character completes inflicts an additional +1 Damage for each Knack they have.
 Normally, Sneak Attacks inflict +2 Damage, so someone with 3 Knacks would inflict +5 Damage.
@@ -137,6 +138,8 @@ These spells always look obvious, as they make the caster's nose bleed, or eyes
 The \glspl{fatigue} heal at the normal rate, allowing the caster to regenerate their magical potential in two ways at once.
 
 \subsubsection{Ritual Caster}
+\label{ritualCaster}
+\index{Rituals, Magical}
 
 A staple of dwarves and humans -- this knack allows any caster to use Intelligence as their casting Attribute.
 It also allows the caster to spend one more \gls{mp} than usual when casting spells as a resting action.%
-- 
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