From d1b2e6694b8ed65da7d6225ecd82f8cb060833c5 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Tue, 5 Sep 2023 20:56:51 +0200 Subject: [PATCH] edits, indeces, and labels for knacks --- knacks.tex | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/knacks.tex b/knacks.tex index e606a038..ca75fd1b 100644 --- a/knacks.tex +++ b/knacks.tex @@ -59,7 +59,7 @@ If they arrive uninterrupted, they gain a bonus to Strength, Dexterity, and Spee \subsubsection{Guardian} -The character can defend others at a cost of 0 \glspl{ap}, and gain a +1 bonus when defending someone from attack (but only when someone attempts to hit the target -- not when they try to hit the defending character). +The character can defend others at a cost of 0 \glspl{ap}, and gains a +1 bonus when defending someone from attack (but only when someone attempts to hit the target -- not when they try to hit the defending character). Those being guarded must be close beside or behind them, as usual. @@ -67,7 +67,7 @@ Those being guarded must be close beside or behind them, as usual. Any time the character loses \glspl{hp} they immediately gain +2 \glspl{ap} plus one per Knack the character has. -The character also gains a number of \gls{mp} equal to the number of Knacks they have. +The character also gains a number of \glspl{mp} equal to the number of Knacks they have. This Knack can only be used when there is a legitimate grievance. The character does not gain the bonus when they have harmed themself. @@ -85,6 +85,7 @@ Those with a crossbow can reload it one round faster than normal, but the minimu \footnote{This would normally be 6 rounds minus the character's Strength score. See page \pageref{crossbow} for more.} \subsubsection{Perfect Sneak Attack} +\index{Sneak Attack} Any Sneak Attacks the character completes inflicts an additional +1 Damage for each Knack they have. Normally, Sneak Attacks inflict +2 Damage, so someone with 3 Knacks would inflict +5 Damage. @@ -137,6 +138,8 @@ These spells always look obvious, as they make the caster's nose bleed, or eyes The \glspl{fatigue} heal at the normal rate, allowing the caster to regenerate their magical potential in two ways at once. \subsubsection{Ritual Caster} +\label{ritualCaster} +\index{Rituals, Magical} A staple of dwarves and humans -- this knack allows any caster to use Intelligence as their casting Attribute. It also allows the caster to spend one more \gls{mp} than usual when casting spells as a resting action.% -- GitLab