From d0bac8707baaf64ad84be8d96c4f871458d9070e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Thu, 1 Dec 2022 05:19:37 +0100
Subject: [PATCH] give dwarves booze

---
 races.tex | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/races.tex b/races.tex
index b69865d1..547697b1 100644
--- a/races.tex
+++ b/races.tex
@@ -22,6 +22,12 @@ Dwarves are famed for their exceptional armour, being the first to invent full p
 
 What is less well known is the dwarvish skill at farming -- mushrooms, glow-worms for lanterns, underground jellies which feed on water and slime -- all manner of underground delicacies are created deep below the earth (though it seems only dwarves actually find them palatable).
 
+Alcohol forms a massive part of dwarvish culture, but not as many know it.
+They use it primarily for light or cooking, as it gives less smoke than other fuels.
+Dwarves, they say, can ferment anything -- living oozes, fungi, goblins.
+All live underground eventually converts to light.%
+\footnote{If it lives, it can die. When it dies, it rots. If it rots, you can burn it.}
+
 Commonly, dwarvish tunnels to the outside will end in a gnome-warren. Direct contact with the outside world, opening into a forest or plain, is seen as `letting the sun in', and generally frowned upon, but if the dwarvish tunnel ends in a gnomish village and those gnomes happen to let the sun in, well -- that's their business.
 This persistent crossing of paths means that the dwarvish and gnomish languages are very similar, and patient speakers of one can mostly understand the other.
 
-- 
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