From cf3ddba977a2dbccb1d9464617b36cbaceeadd12 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 18 Sep 2024 18:54:08 +0200 Subject: [PATCH] reintroduce disarm --- combat.tex | 7 +++++++ knacks.tex | 7 +++++++ 2 files changed, 14 insertions(+) diff --git a/combat.tex b/combat.tex index de7fdcb0..36110747 100644 --- a/combat.tex +++ b/combat.tex @@ -126,6 +126,7 @@ each inflict a penalty, so characters can find themselves pushed into taking hea \subsubsection{Melee Order} \index{Initiative} +\label{initiativeOrdering} doesn't matter much\ldots until it does. The \gls{gm} can go clockwise round the table, but anyone can interrupt. At that point use the following method to determine who goes first: @@ -555,6 +556,12 @@ These actions use the same \gls{natural}. If the \roll{Dexterity}{Melee} resistance succeeds, the \gls{witch}'s spell automatically fails, because their focus collapses. In this case, no \glspl{mp} are spent. +\makeAutoRule{disarm}{Disarming}{make a normal attack with a -2 Penalty against an opponent with fewer \glsfmtplural{ap}} +someone usually involves striking their hand, or the but of their weapon, making them drop the weapon. +The manoeuvre uses any a standard \roll{Dexterity}{Melee} \gls{resistedaction} with a -2 Penalty, and can only be performed while when the target has fewer \glspl{ap}. + +If successful, the opponent's weapon flies a number of \glspl{step} equal to the first attack die, towards the next acting character (determined by \nameref{initiativeOrdering}, \vpageref{initiativeOrdering}), who can try to avoid the missile as usual, at \tn[12]. + \makeAutoRule{drawWeapon}{Drawing a Weapon}{spend 1~\glsentrytext{ap}} from a scabbard simply costs \pgls{ap}. Drawing a weapon from a \textit{rucksack}, however, could cost a couple of \glspl{round}. diff --git a/knacks.tex b/knacks.tex index 3c5e82c8..6ca06873 100644 --- a/knacks.tex +++ b/knacks.tex @@ -37,6 +37,13 @@ This process recurs until either no enemies remain in range, one way or another. This Knack can only be used with \gls{projectiles} if enemies are standing in a direct line. +\subsubsection{Disarm} + +The character is an expert at disarming opponents (covered \vpageref{disarm}), and can attempt to disarm anyone who has fewer \glspl{ap} than them. +Unlike a standard disarm, they receive no Penalty for the manoeuvre. + +Characters with this Knack can attempt to disarm with any \gls{skill}, which makes sense, including Brawl or alchemical \glspl{sphere}. + \subsubsection{Dodger} \label{dodger} -- GitLab