From ce48af9ead2ed317d6895d59f5447fcec79efb05 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Tue, 21 Mar 2023 23:52:05 +0100
Subject: [PATCH] give \gls{miracleworker} proper prefix

---
 glossary.tex | 1 +
 magic.tex    | 7 ++++---
 races.tex    | 2 +-
 3 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/glossary.tex b/glossary.tex
index 455963a3..19f8966e 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -99,6 +99,7 @@
   \newglossaryentry{miracleworker}{
     name={Arcanist},
     text={arcanist},
+    prefix={an\space},
     nonumberlist,
     description={any magic user, or miracle worker}
     }
diff --git a/magic.tex b/magic.tex
index 0cbd8d76..3f8ed35c 100644
--- a/magic.tex
+++ b/magic.tex
@@ -182,7 +182,7 @@ Others typically operate with \gls{standingspell} alone, casting everything they
 \iftoggle{verbose}{
   Your standard spell takes a while to cast -- specifically a number of rounds equal to half the spell's level.
   A first level spell takes a full \gls{round} to cast, and activates at the end of a round, while a third level spell requires 2 \glspl{round} to cast.
-  When casting spells in combat, a \gls{miracleworker} will generally use the \textit{Fast} Enhancement (page \pageref{fast}).
+  When casting spells in combat, \pgls{miracleworker} will generally use the \textit{Fast} Enhancement (page \pageref{fast}).
 }{
   Spells require a number of full \glspl{round} to cast equal to half the spell's level.
 }
@@ -209,7 +209,7 @@ These Enhancements always take the form of adjectives.
 
 \iftoggle{verbose}{
   The \textit{Lending Hand} spell allows someone to add a Bonus to an ally's rolls at the cost of 1 \gls{mp}.
-  But anyone with the \textit{Wide} Enhancement can add a level, and cast a \textit{Wide Lending Hand} spell, which boosts multiple allies' rolls as a second level spell (costing 2 \glspl{mp}; or with the \textit{Fast} Enhancement, a \gls{miracleworker} could cast a \textit{Fast Lending Hand} spell.
+  But anyone with the \textit{Wide} Enhancement can add a level, and cast a \textit{Wide Lending Hand} spell, which boosts multiple allies' rolls as a second level spell (costing 2 \glspl{mp}; or with the \textit{Fast} Enhancement, \pgls{miracleworker} could cast a \textit{Fast Lending Hand} spell.
 
   The Invocation sphere in particular may seem very limited, where casters can only benefit from a Level 1 \textit{Fireball}.
   However, anyone with Invocation 3 could spend 3 \glspl{mp} to cast a \textit{Fast, Potent, Fireball}, or a \textit{Fast, Wide, Fireball}, which targets many enemies instantly.
@@ -312,7 +312,7 @@ While a standard \textit{Oath} spell requires 2 \glspl{round} to cast, a \textit
 
 \enhancement{1}{Colourful}{Change a spell's appearance}
 
-This Enhancement allows a \gls{miracleworker} to alter the appearance of any spell.
+This Enhancement allows \pgls{miracleworker} to alter the appearance of any spell.
 The changes are purely cosmetic.
 \iftoggle{verbose}{%
   This can let a \textit{fireball} take the shape of a bird, or add colour to shadows, turning them into complete illusions.
@@ -419,6 +419,7 @@ Any spell, from any sphere, can be targeted anywhere the mage can clearly sense,
 
 \spell{Talisman}{Instant}{Academics}{Sacrifice one permanent \gls{mp} in a mana stone to let it cast a spell}
 \label{talisman}
+
 The mage takes a mana stone and allows it to cast a spell, forging a new magical item. A sword could be made which can summon blinding light, or a ruby could be infused with the power to teleport the caster to a specific nearby location.
 
 Talismans work exactly like Pocket Spells, except that the item regenerates 2 \glspl{mp} per scene, and can be recast.
diff --git a/races.tex b/races.tex
index 29aeb792..de845178 100644
--- a/races.tex
+++ b/races.tex
@@ -149,7 +149,7 @@ Cheap songs are simple melodies while more expensive ones are mana stones for th
 
 Elves don't like to be rushed, so when surprise battles come, they flee wherever possible, then reconsider their options at length.
 
-As a society of specialists, most elven settlements will only have a few people with martial knowledge, such as a \gls{miracleworker} with Invocation, a couple of archers, or some with Aldaron, capable of summoning massive animals to attack the enemy.
+As a society of specialists, most elven settlements will only have a few people with martial knowledge, such as \pgls{miracleworker} with Invocation, a couple of archers, or some with Aldaron, capable of summoning massive animals to attack the enemy.
 
 When on the attack, elves prefer guerilla warfare, sneaking out to set fire to buildings, or ruin crops.
 Those with Aldaron magic often encourage massive amounts of plant growth in an area, covering a field in thorny bushes, or even blocking site.
-- 
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