From ccc69aead5ac5e71e2bc4c1e2ea035026ab47b16 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Tue, 27 Apr 2021 01:38:03 +0200 Subject: [PATCH] clarify example character spells --- cc.tex | 42 ++++++++++++++++++++++++++++++++++-------- 1 file changed, 34 insertions(+), 8 deletions(-) diff --git a/cc.tex b/cc.tex index d07b32a7..17ac47b8 100644 --- a/cc.tex +++ b/cc.tex @@ -475,10 +475,18 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes} {\Dagger, 1 x adventuring equipment}% EQUIPMENT {\mana{2}} -This alchemist can cast only one quick spell in battle: \textit{Fireball}. -It deals 1D6 Damage, and can be cast twice only. +\subsubsection{Spells} -This alchemist can also cast an illusion as a ritual spell, which requires a full round to cast. +\paragraph{Standard Spells:} +With Invocation 2, the alchemist can focus for 2 rounds and spend 2 \glspl{mp}, and cast a \textit{Raging Fireball}. +This spell inflicts $1D6+2 Damage$, but isn't terribly useful, due to the long casting time. + +With Illusion level 1, the alchemist can focus for 1 round and spend 1 \gls{mp} to make anything look like anything. + +\paragraph{Quick Spells:} +Invocation level 1 can be cast instantly, because it it not the highest level. +The alchemist can cast a \textit{Fireball} spell for 1 \gls{mp}, by spending only 4 Initiative. +It deals $1D6$ Damage. \subsubsection{Illusionist} \index{Illusionist} @@ -502,13 +510,17 @@ The Craft and Empathy skills means the illusionist is best at making illusions o {\Dagger, \completeleather, 2 x adventuring equipment}% EQUIPMENT {\mana{4}} -With Illusion at level 3, this alchemist can cast up to level 2 Illusion spells instantly. +\subsubsection{Spells} +\paragraph{Standard Spells:} + +With a full three rounds (and 3 \glspl{mp}), the caster could create a \textit{Wide, Independent Illusion}, creating just about any two facsimiles out of nothing. +Or at the same cost, the illusionist might make themself completely invisible, with a \textit{Negative Illusion}. + +\paragraph{Quick Spells:} +With Illusion at level 3, this alchemist can cast up to level 2 Illusion spells instantly by spending 5 Initiative and 2 \glspl{mp}. A \textit{Ranged Illusion} could make something far away change its appearance, or a \textit{Wide Illusion} might change how two people look, instantly. Alternatively, the cast could create a \textit{Realistic Illusion} or himself as another type of creature, or cast an \textit{Independent Illusion} at any point. -With a full three rounds, the caster could create a \textit{Wide, Independent Illusion}, creating just about any two facsimiles out of nothing. -Or, with the full three rounds, the illusionist might make themself completely invisible, with a \textit{Negative Illusion}. - \subsection{Priest of \Glsentrytext{naturegod}} Priests of \Glsentrytext{naturegod} make a good stand-in for druids or witches, given their affinity for animals and ability to shapeshift. @@ -531,7 +543,10 @@ Their starting equipment includes partial leather armour, camping equipment, a s {\spear, \partialleather, dagger}% EQUIPMENT {\mana{2}} -Such a druid can focus for a round to transform one animal into another, or can freeze over a patch of river, cast a magical light, or perform any other first level Aldaron spell. +\subsubsection{Spells} + +\paragraph{Standard Spells:} +Such a druid can focus for a round and spend 1 \gls{mp} to transform one animal into another, or can freeze over a patch of river, cast a magical light, or perform any other first level Aldaron spell. \subsubsection{Arch Druid} @@ -580,6 +595,17 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w {\quarterstaff, \partialleather}% EQUIPMENT {\mana{4}} + +\subsubsection{Spells} + +\paragraph{Standard Spells:} + +By focussing for 2 rounds and spending \glspl{mp}, the priest can divine the future, with the Auguary spell, or bless their companions with $1D6$ \glspl{fp}. + +\paragraph{Quick Spells:} +With \textit{Blessing}, by spending 4 Initiative and 1 \gls{mp}, the priest can curse a target, stripping them of $1D6$ \glspl{fp}. +The \textit{Lending Hand} spell allows priests to add a +1 Bonus to any skill of any character, so long as the priest's Skill level is higher than the character's. + \subsubsection{Cleric} Those with the rarest blessings from \gls{justicegod} can command enemies to `halt', dazzling them with visions of a wrathful god, or even curse those doing something wrong to continue that same action forever. -- GitLab