From ccc69aead5ac5e71e2bc4c1e2ea035026ab47b16 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Tue, 27 Apr 2021 01:38:03 +0200
Subject: [PATCH] clarify example character spells

---
 cc.tex | 42 ++++++++++++++++++++++++++++++++++--------
 1 file changed, 34 insertions(+), 8 deletions(-)

diff --git a/cc.tex b/cc.tex
index d07b32a7..17ac47b8 100644
--- a/cc.tex
+++ b/cc.tex
@@ -475,10 +475,18 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes}
 {\Dagger, 1 x adventuring equipment}% EQUIPMENT
 {\mana{2}}
 
-This alchemist can cast only one quick spell in battle: \textit{Fireball}.
-It deals 1D6 Damage, and can be cast twice only.
+\subsubsection{Spells}
 
-This alchemist can also cast an illusion as a ritual spell, which requires a full round to cast.
+\paragraph{Standard Spells:}
+With Invocation 2, the alchemist can focus for 2 rounds and spend 2 \glspl{mp}, and cast a \textit{Raging Fireball}.
+This spell inflicts $1D6+2 Damage$, but isn't terribly useful, due to the long casting time.
+
+With Illusion level 1, the alchemist can focus for 1 round and spend 1 \gls{mp} to make anything look like anything.
+
+\paragraph{Quick Spells:}
+Invocation level 1 can be cast instantly, because it it not the highest level.
+The alchemist can cast a \textit{Fireball} spell for 1 \gls{mp}, by spending only 4 Initiative.
+It deals $1D6$ Damage.
 
 \subsubsection{Illusionist}
 \index{Illusionist}
@@ -502,13 +510,17 @@ The Craft and Empathy skills means the illusionist is best at making illusions o
 {\Dagger, \completeleather, 2 x adventuring equipment}% EQUIPMENT
 {\mana{4}}
 
-With Illusion at level 3, this alchemist can cast up to level 2 Illusion spells instantly.
+\subsubsection{Spells}
+\paragraph{Standard Spells:}
+
+With a full three rounds (and 3 \glspl{mp}), the caster could create a \textit{Wide, Independent Illusion}, creating just about any two facsimiles out of nothing.
+Or at the same cost, the illusionist might make themself completely invisible, with a \textit{Negative Illusion}.
+
+\paragraph{Quick Spells:}
+With Illusion at level 3, this alchemist can cast up to level 2 Illusion spells instantly by spending 5 Initiative and 2 \glspl{mp}.
 A \textit{Ranged Illusion} could make something far away change its appearance, or a \textit{Wide Illusion} might change how two people look, instantly.
 Alternatively, the cast could create a \textit{Realistic Illusion} or himself as another type of creature, or cast an \textit{Independent Illusion} at any point.
 
-With a full three rounds, the caster could create a \textit{Wide, Independent Illusion}, creating just about any two facsimiles out of nothing.
-Or, with the full three rounds, the illusionist might make themself completely invisible, with a \textit{Negative Illusion}.
-
 \subsection{Priest of \Glsentrytext{naturegod}}
 
 Priests of \Glsentrytext{naturegod} make a good stand-in for druids or witches, given their affinity for animals and ability to shapeshift.
@@ -531,7 +543,10 @@ Their starting equipment includes partial leather armour, camping equipment, a s
 {\spear, \partialleather, dagger}% EQUIPMENT
 {\mana{2}}
 
-Such a druid can focus for a round to transform one animal into another, or can freeze over a patch of river, cast a magical light, or perform any other first level Aldaron spell.
+\subsubsection{Spells}
+
+\paragraph{Standard Spells:}
+Such a druid can focus for a round and spend 1 \gls{mp} to transform one animal into another, or can freeze over a patch of river, cast a magical light, or perform any other first level Aldaron spell.
 
 \subsubsection{Arch Druid}
 
@@ -580,6 +595,17 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w
 {\quarterstaff, \partialleather}% EQUIPMENT
 {\mana{4}}
 
+
+\subsubsection{Spells}
+
+\paragraph{Standard Spells:}
+
+By focussing for 2 rounds and spending \glspl{mp}, the priest can divine the future, with the Auguary spell, or bless their companions with $1D6$ \glspl{fp}.
+
+\paragraph{Quick Spells:}
+With \textit{Blessing}, by spending 4 Initiative and 1 \gls{mp}, the priest can curse a target, stripping them of $1D6$ \glspl{fp}.
+The \textit{Lending Hand} spell allows priests to add a +1 Bonus to any skill of any character, so long as the priest's Skill level is higher than the character's.
+
 \subsubsection{Cleric}
 
 Those with the rarest blessings from \gls{justicegod} can command enemies to `halt', dazzling them with visions of a wrathful god, or even curse those doing something wrong to continue that same action forever.
-- 
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