diff --git a/combat.tex b/combat.tex
index 5364938ffe530ac924fd8f095900950031251cd2..4f01e7818fae03a4987e8c2c71f7b8843ee463d9 100644
--- a/combat.tex
+++ b/combat.tex
@@ -586,9 +586,6 @@ Thenton thought for a moment about abandoning Hugi if there was a problem - his
 	Arneson suggested a rest to make sure they would be ready for the fight - they could fight downhill against an enemy fatigued from walking upwards.
 	He calmly got out the rations - some cheese, smoked pork, oatcakes and a flagon of wine.
 
-	\noindent\includegraphics[width=\linewidth]{images/Boris_Pecikozic/nura_brawl.jpg}
-	\label{boris:brawl}
-
 	``May as well have the best of the rations now, eh, friends?'', Arneson said while smiling, and they slowly masticated their age-hardened meal and tried to smile back as the nine foot monstrosity which was so recently a man made its way up to them, pounding its great feet up the mountainous slopes, surrounded by half a dozen hobgoblins, each the size of a broad-shouldered man.
 
 	As the hobgoblins neared the plateau where the trio sat they began to make their war cries, but Arneson just sat and ate his last oatcake slowly. They began to sprint upwards across the rocky ground.
@@ -600,6 +597,9 @@ The group then gain +1 each due to the higher ground.
 Meanwhile, the hobgoblins have rolled a `5' for their Initiative as well.
 The hobgoblins each have a +1 bonus to Initiative and the ogre has a +0 bonus.
 
+	\noindent\includegraphics[width=\linewidth]{images/Boris_Pecikozic/nura_brawl.jpg}
+	\label{boris:brawl}
+
 	The \gls{gm} knows the highest Initiative total is somewhere under 9 so she calls out,
 
 	``Ten! The hobgoblins gather at the base. Nine! They cover their faces with their weapons and gang together. Eight! They push forwards and ....''
diff --git a/gm.tex b/gm.tex
index bd6aaf74e6235c383d2d24640cd465a805e64d9c..d7ffb86881059a2df941bacdeb60b5cebd2491d2 100644
--- a/gm.tex
+++ b/gm.tex
@@ -311,7 +311,7 @@ A \gls{gm} pulling out three basilisks on new \glspl{pc} is bad form, but it's e
 Basic tactics include two things: it's best to focus all attacks on single targets, and it's good to flank opponents whenever possible.
 
 If the \glspl{pc} have left their anterior side exposed, enemies should spend initiative points to move to their side and allow half the group to flank the \glspl{pc}.
-Don't parcel up opponents in a fair and even-handed way -- they're there to destroy the glspl{pc}, so set them all against one, and if that player wants their character to survive, they'd best move back, or the other \glspl{pc} had better guard them.
+Don't parcel up opponents in a fair and even-handed way -- they're there to destroy the \glspl{pc}, so set them all against one, and if that player wants their character to survive, they'd best move back, or the other \glspl{pc} had better guard them.
 
 If the \glspl{pc} want to survive, they'll need to take start stepping back at the right time, guarding each other, and killing faster.