diff --git a/gm.tex b/gm.tex index 1bb609738cc39651160a1035bdb482e4739bfde4..04e6f29555aba70f428577ada00cfcaac312256f 100644 --- a/gm.tex +++ b/gm.tex @@ -167,8 +167,6 @@ On more open terrain, you can roll $1D6$ to pick a direction. Roll the encountered creature's Wits + Vigilance at \gls{tn} 7, minus the party's Wits + Vigilance. This shows who spots whom first. -\begin{wrapfigure}{R}{.23\textwidth}} - \begin{rollchart} Roll & Distance \\\hline @@ -185,8 +183,6 @@ This shows who spots whom first. \end{rollchart} -\end{wrapfigure} - The basic encounter distance is 10 squares in a dense forest, 40 on an open road, and 80 squares on a flat plane. Each roll on the margin doubles this distance, and this works both ways. For example, were the party (Wits + Vigilance = 1) to encounter a griffin (Wits + Vigilance = 4), the \gls{tn} would be 8, and the griffin would roll at +4.