diff --git a/races.tex b/races.tex
index 0642e5fd7a83d3eb00301c0fec2e95792cabfb5a..d83ae88af37dc7b2056bf160c14288e19500315c 100644
--- a/races.tex
+++ b/races.tex
@@ -37,6 +37,25 @@ Dwarven commerce is based upon copper, bronze (worth 2 cp), \index{Electrum}elec
 Each citadel has its own coinage and even some towns make their own pieces, each with runic carvings quoting their matriarch or boasting about their acidic jelly gardens.
 The exchange rates are ever shifting and far too complicated for most outsiders to keep up with but generally speaking a dwarvish copper piece will be worth 2 human copper pieces and can buy dwarvish equipment at normal prices.
 
+\subsection{Warfare}
+
+Dwarves fight with spears, swords, and smoke.
+
+When defending a large entrance, dwarves set themselves up with crossbows, then hand the crossbows back.
+Others behind them reload the crossbows in a production line, then hand it back.
+\iftoggle{aif}{
+  While rudimentary crossbow-string might be made from watchers' tendrils,%
+  \footnote{See page \pageref{watcher} in \textit{Adventures in Fenestra}.}
+  the best comes from goblin or deer intestines.
+  Dwarves can construct the rest of the item from wood or umberhulk chitin.
+}{}
+
+When narrower tunnels eventually demand toe-to-toe combat, dwarves always fight with spears or swords (which humans irritatingly refer to as `short swords').
+They bring all the nastiest, burnable material they can to a battlefield, such as specially dried mushrooms, or wood, and lay it around the start of a narrow tunnel where they intend to fight.
+They stab a little with their spears, then retreat while lighting the fires underneath them.
+
+Dwarves often wet their beards before battle, to protect them from flames.
+
 \subsection{Racial Ability: Tenacity}
 
 Dwarves are bred on the most acrid substances -- they eat tough, deep mushrooms and occasionally munch on acidic jellies (after thoroughly cooking them).
@@ -105,6 +124,15 @@ Elves also trade in songs.
 The value of the songs changes as each person might share or refuse to share it.
 Cheap songs are simple melodies while more expensive ones are mana stones for the path of song (see page \pageref{song}) and may even allow the \gls{miracleworker} to cast spells.
 
+\subsection{Warfare}
+
+Elves don't like to be rushed, so when surprise battles come, they flee wherever possible, then reconsider their options at length.
+
+As a society of specialists, most elven settlements will only have a few people with martial knowledge, such as a \gls{miracleworker} with Invocation, a couple of archers, or some with Aldaron, capable of summoning massive animals to attack the enemy.
+
+When on the attack, elves prefer guerilla warfare, sneaking out to set fire to buildings, or ruin crops.
+Those with Aldaron magic often encourage massive amounts of plant growth in an area, covering a field in thorny bushes, or even blocking site.
+
 \subsection{Racial Ability: Thermal Resistance}
 
 Elves are creatures of the natural world -- they are in tune with the rhythms of the forests and planes and never harmed by them.
@@ -185,6 +213,13 @@ A particularly striking bauble will catch their eyes easily but coins hold littl
 They breed especially large dogs, not dissimilar to wolves, which can fetch high prices when sold to hunters, though most consider them too wild and violent to keep in a family home.
 Many a gnoll encampment is half composed of these dogs, which aid them in hunting as well as occasionally joining them in warfare.
 
+\subsection{Warfare}
+
+Gnolls almost universally employ guerilla tactics, appearing just before first light with as many spears as they can carry, and torches.
+The first wave runs around a settlement, burning all they can, while the second wave waits for people to run out so they can throw their spears.
+
+Massive castle walls daunt gnolls deeply, so they prefer not to attack large civilizations, but if they must do so then they always focus on attacking supply lines, while moving in small groups around the area, encircling it with tiny groups.
+
 \subsection{Racial Ability: Animal Instinct}
 
 Gnolls are naturally aggressive creatures.
@@ -219,6 +254,14 @@ The gnomish language is rather similar to dwarvish but can change almost as quic
 
 Upon greeting each other, gnomes do not give their names but ask for one -- customarily each person a gnome meets will have one name for them, and a group name will soon emerge for each different social circle. This causes no end of confusion when people ask a gnome what their name is, and the gnome takes this as a sign of an unimaginative companion, before giving the new friend a name without asking what they would like to be called.
 
+\subsection{Warfare}
+
+When gnomes can flee, they do so, but otherwise nobody knows what they might do ahead of time.
+They dislike repeated tactics or methods.
+They prefer doing something unpredictable, to a solid strategy, especially if a tried and tested method has little chance of success for their current situation.
+
+Whatever they do, it will be detail-oriented, relying on the type of leather an enemy wears, or how much grip their boots have, or which tunnels the gnomes can squeeze into which others can't.
+
 \subsection{Commerce}
 
 Gnomes trade with a complicated arrangement of other race's coinage, promises, secrets, precious gemstones and paper. This paper money has its own value system which shifts depending upon who wrote the promised note and how well they have been trading recently. When dealing with other races, they try to find something of the native coinage, so as not to confuse the poor big people.
@@ -262,6 +305,12 @@ The exact type of coin never matters -- humans will trade with anything.
 Humans' massive feet and their habit of following each other creates massive roads.
 Additionally, they trade live animals more often than hunted game, which creates more roads as cows, sheep, and goats trample down every possible route between human settlements.
 
+\subsection{Warfare}
+Humans always rely on numbers in battle.
+Coupled with their incredible size, they make a formidable force without much need for additional tactics.
+
+Due to their slow minds, humans typically use simplified signals for battles, such as trumpets or flags, which can signal where everyone is meant to go.
+
 \subsection{Racial Ability: Long March}
 
 Humans have great stamina when it comes to movement.