diff --git a/races.tex b/races.tex index 7d7bad8a79e9fc0011a7128baabd2e2bcfc935df..0642e5fd7a83d3eb00301c0fec2e95792cabfb5a 100644 --- a/races.tex +++ b/races.tex @@ -112,7 +112,16 @@ Elves are immune to \glspl{fatigue} from natural heat levels -- they can sleep o Additionally, they do not sleep but instead require only four hours' meditation per day. During these times, elves relive their old memories as a way of hanging onto the very old ones so as to not forget who they are. -\subsection{Racial Ability: Longevity} +\subsection{Racial Trait: Old Soul} + +Long years passing before one has grown up often mean any contacts the elf once had have already died. +Their habit of `going on a wander' (for a few decades) leave them with nearly no living contacts. + +As a result, elven characters must spend all of their \glspl{storypoint} before character creation. +Effectively, they receive additional 15 \glspl{xp}, but must mark off all \glspl{storypoint}. +Of course, if the group receive additional \glspl{storypoint} during \gls{downtime}, they gain and spend these extra \glspl{storypoint} as usual. + +\subsection{Racial Trait: Longevity} Elves age but not because they are degrading, rather because they are changing. Over the years they become progressively more fay looking and alien.