diff --git a/races.tex b/races.tex
index 7d7bad8a79e9fc0011a7128baabd2e2bcfc935df..0642e5fd7a83d3eb00301c0fec2e95792cabfb5a 100644
--- a/races.tex
+++ b/races.tex
@@ -112,7 +112,16 @@ Elves are immune to \glspl{fatigue} from natural heat levels -- they can sleep o
 Additionally, they do not sleep but instead require only four hours' meditation per day.
 During these times, elves relive their old memories as a way of hanging onto the very old ones so as to not forget who they are.
 
-\subsection{Racial Ability: Longevity}
+\subsection{Racial Trait: Old Soul}
+
+Long years passing before one has grown up often mean any contacts the elf once had have already died.
+Their habit of `going on a wander' (for a few decades) leave them with nearly no living contacts.
+
+As a result, elven characters must spend all of their \glspl{storypoint} before character creation.
+Effectively, they receive additional 15 \glspl{xp}, but must mark off all \glspl{storypoint}.
+Of course, if the group receive additional \glspl{storypoint} during \gls{downtime}, they gain and spend these extra \glspl{storypoint} as usual.
+
+\subsection{Racial Trait: Longevity}
 
 Elves age but not because they are degrading, rather because they are changing.
 Over the years they become progressively more fay looking and alien.