From c6d42b5422ae298b0dcf0f733dd8d797c6f9d87d Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Sat, 6 Mar 2021 21:26:25 +0100
Subject: [PATCH] add how to make rules in gm.tex

---
 gm.tex | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/gm.tex b/gm.tex
index 33986506..6fc7e600 100644
--- a/gm.tex
+++ b/gm.tex
@@ -37,6 +37,13 @@ Remember that it doesn't matter what you put for \gls{npc} stats, so long as tho
 Long-standing \glspl{npc} should also have their \glspl{fp} listed next to the character, as \glspl{npc} gain \glspl{fp} at the end of each scene.
 This helps beloved \glspl{npc} stay alive, as well as adding a little extra gravitas to any antagonists who encounter the \glspl{pc} multiple times.
 
+\subsection{How to Make Rulings}
+
+If it's ever unclear how to resolve a situation, the first attempt should always be a strict interpretation of the rules.
+For example, if a player says `my character has Dexterity -2, so am I better off \emph{not} actively defending, so that I can just roll $2D6$ without the penalty?', the answer is `yes'.
+
+No rules will work all of the time, but by following a literal interpretation of the rules whenever possible, players feel better able to predict and navigate the world, and \glspl{gm} do not have to waste so much energy on making on-the-fly rulings.
+
 \end{multicols}
 
 \section{Random Encounters}\index{Encounters}
-- 
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