From c6ab270030cd3806ad1b9d179cd330afe2b6eb4c Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 3 May 2024 00:50:41 +0200 Subject: [PATCH] adjust systems for plants --- commands.tex | 9 ++++++--- systems.tex | 10 +++------- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/commands.tex b/commands.tex index 03402241..17063584 100644 --- a/commands.tex +++ b/commands.tex @@ -315,15 +315,18 @@ \newcommand\gatheringChart{ \begin{nametable}[ccX]{Gathering Table} \textbf{Tundra} & \textbf{Forest} & \textbf{Result} \\\hline - 11 & 10+ & Food for one, +1 per margin. \\ + 11 & 10+ & Food for $1D6$ days. \\ 10 & 9 & Nothing found. \\ 8-9 & 8 & Lost: make a navigation roll (below), or wander in the wrong direction. \\ - 7 & 6-7 & Accidental foxglove: gain 3 \glspl{ep} due to vomiting. \\ + 7 & 6-7 & Screechmoss! \roll{Wits}{Wyldcrafting} (\tn[10]) or test for an encounter (1 in $1D6$). \\ 6 & 5 & Creature encounter -- the \gls{gm} rolls $2D6 + 6$ on the local encounter table. \\ 5 & & Snake bite: gain $1D6+4$ \glspl{ep}. \\ 4 & 4 & Wrong mushroom: gain 3 \glspl{ep} at the end of the interval. \\ & 3 & Snake bite: gain $1D6+2$ \glspl{ep}. \\ - < 4 & < 3 & Slowburn ivy: gain 2 \glspl{ep} each interval until you find a cure (Intelligence + Medicine, \tn[8]). \\ + < 4 & < 3 & Dirge fruit: after $1D6$ \glspl{interval}, the eater hears a distant screeching sound in their head, and will no longer be able to sleep. + Only an Air \gls{ingredient} provides a cure (one dose cures 10 people). + \index{Dirge Fruit \gls{plant}} + \\ \end{nametable} } diff --git a/systems.tex b/systems.tex index ebe9b433..6d6ec725 100644 --- a/systems.tex +++ b/systems.tex @@ -116,10 +116,6 @@ Those who know their environment have a knack for crawling efficiently, feeling Each point on the Margin allows an additional person to sleep inside the shelter. A tie indicates that the shelter holds for \pgls{interval}, then collapses. -\makeRule{cure_poison}{Curing a poison}{Wits}{Medicine}{10, each margin cures 1 \glsfmttext{ep}} -Each Margin cures 1 \glspl{ep} caused by poison by the end of the \gls{interval}. -Of course if the roll fails, each Failure Margin \emph{inflicts} \pgls{ep}. - \makeRule{hypoxia}{Hypoxia}{Intelligence}{Caving}{10 to notice problem, gain \glsfmtlongpl{ep} on failure} Long, underground tunnels don't have a lot of oxygen. Taking a torch down one, or even staying down too long, and sucking up all the oxygen, can cause hypoxia. @@ -245,10 +241,10 @@ Success gets you to the other side, and failure gets you washed downstream. A tie gets you a bit of both. \makeRule{gather_food}{Gathering Food}{Wits}{Wyldcrafting}{set by area} - -Groups can forage while on the road, but taking a resting action requires devoting \pgls{interval} to focussing on foraging (see \autopageref{intervals}). +Taking \pgls{interval} to forage +Groups can forage while on the road, but taking \pgls{restingaction} requires devoting \pgls{interval} to focussing on foraging. Of course, these fast excursions from the path, to check out anything that happens to catch their eye, can lead to quick decisions, or even to encounters with wandering beasts. -\index{Gathering Food}\index{Food} +\index{Gathering Food} \gatheringChart -- GitLab