diff --git a/example.tex b/test.tex similarity index 65% rename from example.tex rename to test.tex index e5e8ec0fe3cf3512825d2d4964c6192e3cdd0cb9..5050b2f81ed55a05bec90dead76f169d86a5c372 100644 --- a/example.tex +++ b/test.tex @@ -7,76 +7,31 @@ \begin{document} -\chapter{How to Make Monsters} +\chapter{Random Stuff} \section{Introduction} \begin{multicols}{2} -\subsection{All about Dragons} +\subsection{This Document} -\begin{boxtext} +This is a test document, to make sure new code works before sticking it in a project. -As you embark upon your first adventure, you summon your first monster with a simple backstroke. You write down {\tt {\tt\textbackslash dragon}}, and behold! - -\end{boxtext} - -\dragon - -Each time you conjure the dragon, it will look a little different. -The next one might look like this: - -\dragon - -If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the {\tt\textbackslash NPC command}, like this: - -{\tt\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] } - -Which then makes a male dragon called ``Bob'': - -\dragon[\npc{\M}{Bob the Dragon}] - -The first field can also indicate a female with an {\tt\textbackslash F} (\F), a team of people with a {\tt\textbackslash T} (\T), or undead with \textbackslash D (\D). - -With a little study, you can summon dozens of monsters, including {\tt\textbackslash human fighter}, {\tt\textbackslash basilisk}, and {\tt \textbackslash ghoul}. - -\subsection{Individual NPCs} - -Individual characters can be created by using the {\tt\textbackslash npc} command then the \textbackslash person command, with its nine arguments: - -\begin{verbatim} - -\npc{\M}{Alice} - -\person{0}% STRENGTH +\npc{\M}{Random Guy} +\person{1}% STRENGTH {1}% DEXTERITY -{-1}% SPEED -{{2}% INTELLIGENCE -{0}% WITS +{1}% SPEED +{{-2}% INTELLIGENCE +{-1}% WITS {0}}% CHARISMA {0}% DR {1}% COMBAT -{Academics 1, Survival 1}% SKILLS -{\longsword, adventuring equipment}% EQUIPMENT +{Academics 1, Survival 1 +\Path{Alchemy}{\illusion~3, \invocation~1} +}% SKILLS +{\Dagger, pieces of string}% EQUIPMENT {} -\end{verbatim} - -\npc{\M}{Alice} -\person{0}% STRENGTH -{1}% DEXTERITY -{-1}% SPEED -{{2}% INTELLIGENCE -{0}% WITS -{0}}% CHARISMA -{0}% DR -{1}% COMBAT -{Academics 1, Survival 1}% SKILLS -{\longsword, adventuring equipment}% EQUIPMENT -{} - -You can add things for these people to say with a {\tt\textbackslash begin\{speechtext\}} command: - \begin{speechtext} ``Would you tell me, please, which way I ought to go from here?'' @@ -87,8 +42,6 @@ You can add things for these people to say with a {\tt\textbackslash begin\{spee \subsection{And now for something completely different} -This is a magical item. - \magicitem{Noodle of Death}% NAME {Extinguish}% SPELL {Divinity (FSM)}% PATH @@ -429,16 +382,6 @@ When using a bestiary chapter, the stats appear as dice rolls, rather than fixed \lipsum -\end{multicols} - -\chapter{Lots More Text} - -\begin{multicols}{2} - -\noindent -\lipsum - - \end{multicols} \end{document}