diff --git a/combat.tex b/combat.tex index 5ce4310ed11aff1e2558d6754eed2d794a11a4ef..d123910fa04bb97365676b264e50efa483e7da8b 100644 --- a/combat.tex +++ b/combat.tex @@ -338,13 +338,8 @@ Long bows can be fired for hundreds of yards -- the maximum range is generally m A short bow, or `trick bow', is a smaller, lighter thing which can be used by anyone. What it lacks in punch it makes up for in quick draw time. -<<<<<<< HEAD As usual, for every five steps beyond the first two the archer suffers a -1 penalty to hit. -The bow takes 2 \gls{ap} points to fire, so many shots can be fired in a \gls{round}. -======= -As usual, for every five squares beyond the first two the archer suffers a -1 penalty to hit. The short bow takes 1 \gls{ap} points to fire, and 1 \gls{ap} points to reload, so many shots can be fired in a \gls{round}. ->>>>>>> dev Shortbows have a maximum range of 20 steps and deal $1D6-1$ Damage. They often bring down prey by multiple arrows rather than the one. @@ -686,13 +681,8 @@ The attacker spends 3 \glspl{ap} points to rush forward. The defender can either spend 3 \glspl{ap} and attempt to resist, or can simply acquiesce with a normal movement action, spending 1 \gls{ap}. Resisting means engaging in a Strength + Combat roll. -<<<<<<< HEAD When moving back, targets are pushed back 2 steps; the attacker's Strength adds to this and the opponent's Strength decreases it. -Strong characters might also can sacrifice the use of 1 point of Strength to push back an additional person. -======= -When moving back, targets are pushed back 2 squares; the attacker's Strength adds to this and the opponent's Strength decreases it. Strong characters might also sacrifice the use of 1 point of Strength to push back an additional person. ->>>>>>> dev Characters who have been rammed must be able to move far back enough as part of their normal movement action, otherwise they fall \textit{Prone}.