diff --git a/magic.tex b/magic.tex
index 5431511304a4b9d0a2a1a5b1e378ca3c5de7c3c8..646941b384f6b72de709e70d363a21091b1cbda9 100644
--- a/magic.tex
+++ b/magic.tex
@@ -413,7 +413,7 @@ Any spell, from any sphere, can be targeted anywhere the mage can clearly sense,
 \spelllevel
 
 \spell{Talisman}{Continuous}{Academics}{Sacrifice one permanent \gls{mp} in a mana stone to let it cast a spell}\\
-The mage takes a mana stone and allows it to cast a spell, forging a new magical item. A sword could be made which can summon blinding light, or a ruby could be infused with the power to teleport the caster to a nearby location.
+The mage takes a mana stone and allows it to cast a spell, forging a new magical item. A sword could be made which can summon blinding light, or a ruby could be infused with the power to teleport the caster to a specific nearby location.
 
 Just as with Pocket Spell, above, the mage casts Talisman and the spell to be implanted in succession, while also relinquishing a number of \gls{mp}.
 Any number of spells can be cast into the item, so long as each one is implanted within the same casting.
@@ -478,6 +478,12 @@ If it has Invocation level 3, it can cast any spell at level 3 or less.
 Each sphere (but not each level) reduces the item's \gls{mp} by 1, just as with \textit{Pocket Spell}.
 The item's user simply focusses on what they want, and the spell casts.
 
+\iftoggle{verbose}{
+Once the spell Artefact spell is cast, the spell's level must be cast into it as part of the same spell.
+Therefore, a mage creating an item with the 3rd level of Necromancy must first spend \arabic{spelllevel} \glspl{mp}, followed by 3 \glspl{mp} to place the necromancy sphere into the item.
+}{}
+
+
 \spelllevel
 
 \spell{Greater Mana Stone}{Continuous}{Academics}{Allow a mana stone to store 3 \glspl{mp} per point sacrificed}\\