From c37b6192742512dd0d2eac52bfb9a1887fc4fd62 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Sun, 7 Feb 2021 14:22:14 +0100 Subject: [PATCH] formatting and grammar --- combat.tex | 2 +- rules.tex | 4 ++-- spheres.tex | 9 +++++---- 3 files changed, 8 insertions(+), 7 deletions(-) diff --git a/combat.tex b/combat.tex index 7c94d050..b36a803a 100644 --- a/combat.tex +++ b/combat.tex @@ -781,7 +781,7 @@ The hobgoblins each have a +1 bonus to Initiative and the ogre has a +0 bonus. \subsection{Complications} -\subsubsection[Blindness: -8 penalty + Wit + Vigilance (maximum -6). Rolling equal to allies means hitting an ally]{Blindness} +\subsubsection[Blindness: -8 penalty + Wits + Vigilance (maximum -6). Rolling equal to allies means hitting an ally]{Blindness} \index{Combat!Blindness} Fighting while blind is no fun -- your opponent can see you coming, and you can't see them. Blinded opponents suffer a penalty equal to -8 plus their Wits and Vigilance Bonuses with a maximum penalty of -6. For example, a character with With -1 would receive a -9 penalty to attack, except that the maximum penalty is -6. Someone with Wits +1 and Vigilance +3 \ would suffer a -4 penalty to attack because both reduce the basic penalty of -8. diff --git a/rules.tex b/rules.tex index 7408b7f7..50744b94 100644 --- a/rules.tex +++ b/rules.tex @@ -755,7 +755,7 @@ Multiply this result by 2 for every level in a specialist Skill the character ha Finally, characters with Academics times this result by 100 (effectively giving them \glspl{sp} instead of \glspl{cp}). For example, a character with Academics 1 and Tactics 1 might roll a 7. -$7\times2\times2 = 28$, so the character starts out with 28\gls{sp}. +$7\times2\times2 = 28$, so the character starts out with 28 \glspl{sp}. \iftoggle{verbose}{ \begin{exampletext} @@ -820,7 +820,7 @@ The precise distances represented do not matter, just so long as they consistent \subsubsection{Areas} -An \gls{area} is just any \gls{area} which looks different from another. +An \gls{area} is just any place which looks different from another. While traipsing through a small dungeon, each room and cavern entered might be thought of as an \gls{area}. When gallivanting through open plains one \gls{area} might be a copse of trees, another a lake, and then the next area a village. diff --git a/spheres.tex b/spheres.tex index 4e8f169a..a918057a 100644 --- a/spheres.tex +++ b/spheres.tex @@ -389,7 +389,8 @@ Unwilling targets resist this spell with their Wits + Deceit. The enchanter telepathically sends a short message to the target within normal range. If cast as a \gls{standingspell}, the caster can telepathically send messages for as long as they are within range of the target. -If the enchanter does not have any languages in common with the target then the \gls{tn} is 9 rather than 7. The target cannot send messages back. +If the enchanter does not have any languages in common with the target then the \gls{tn} is 9 rather than 7. +This communication is one-way only. \spell{Twitch}{Continuous}{Performance}{Gain Init bonus to spell casting equal to 1 plus Int}\\ The spellcaster focusses on their own mental acuity, gaining a bonus to Initiative for all spell casting. @@ -402,6 +403,9 @@ The enchanter gives someone a particularly off-putting look and they immediately They have trouble articulating exactly what's wrong, but will remain confused for as long as the spell continues. The spell is sometimes initiated by eye contact, sometimes by song -- any number of social interactions can suffice for transferring the spell's effects. +\pic{Roch_Hercka/elvish_enchanter} +\label{roch:enchanter} + A resisted roll is made -- the enchanter uses their Intelligence + Deceit Skill while the target uses Wits + Academics. If the target loses the roll they immediately loses all remaining actions for the turn but can still defend themself; the target's Initiative score instantly reduces to 0. @@ -417,9 +421,6 @@ If the player fails the roll then the \gls{gm} can infer what probably would hav When this spell hits someone out of combat, perhaps during a conversation, targets tend to flap their mouths open and shut like a confused fish as they try to recapture their train of thought. The use of magic will is not obvious to those unfamiliar with such abilities. -\noindent\includegraphics[width=.43\textwidth]{images/Roch_Hercka/elvish_enchanter.jpg} -\label{roch:enchanter} - }{} \spell{Focus}{Continuous}{Empathy}{Force a target to repeat whatever they're doing}\\ -- GitLab