diff --git a/combat.tex b/combat.tex
index 7c94d0500121218176b020f729d1fb098bc4dcfb..b36a803a7c6d216f994d459e9144e6ef637c549a 100644
--- a/combat.tex
+++ b/combat.tex
@@ -781,7 +781,7 @@ The hobgoblins each have a +1 bonus to Initiative and the ogre has a +0 bonus.
 
 \subsection{Complications}
 
-\subsubsection[Blindness: -8 penalty + Wit + Vigilance (maximum -6). Rolling equal to allies means hitting an ally]{Blindness}
+\subsubsection[Blindness: -8 penalty + Wits + Vigilance (maximum -6). Rolling equal to allies means hitting an ally]{Blindness}
 \index{Combat!Blindness}
 
 Fighting while blind is no fun -- your opponent can see you coming, and you can't see them. Blinded opponents suffer a penalty equal to -8 plus their Wits and Vigilance Bonuses with a maximum penalty of -6. For example, a character with With -1 would receive a -9 penalty to attack, except that the maximum penalty is -6. Someone with Wits +1 and Vigilance +3 \ would suffer a -4 penalty to attack because both reduce the basic penalty of -8.
diff --git a/rules.tex b/rules.tex
index 7408b7f7944d46bf32506d2acb329b07b80fc36c..50744b940fbfd33ee888ea1c5981c6b1e4ada5b1 100644
--- a/rules.tex
+++ b/rules.tex
@@ -755,7 +755,7 @@ Multiply this result by 2 for every level in a specialist Skill the character ha
 Finally, characters with Academics times this result by 100 (effectively giving them \glspl{sp} instead of \glspl{cp}).
 
 For example, a character with Academics 1 and Tactics 1 might roll a 7.
-$7\times2\times2 = 28$, so the character starts out with 28\gls{sp}.
+$7\times2\times2 = 28$, so the character starts out with 28 \glspl{sp}.
 
 \iftoggle{verbose}{
 	\begin{exampletext}
@@ -820,7 +820,7 @@ The precise distances represented do not matter, just so long as they consistent
 
 \subsubsection{Areas}
 
-An \gls{area} is just any \gls{area} which looks different from another.
+An \gls{area} is just any place which looks different from another.
 While traipsing through a small dungeon, each room and cavern entered might be thought of as an \gls{area}.
 When gallivanting through open plains one \gls{area} might be a copse of trees, another a lake, and then the next area a village.
 
diff --git a/spheres.tex b/spheres.tex
index 4e8f169ab7f5b169aa69818747311ab3e84fda02..a918057a52c5ec657ff480fd5fe78cdbe0017d7f 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -389,7 +389,8 @@ Unwilling targets resist this spell with their Wits + Deceit.
 The enchanter telepathically sends a short message to the target within normal range.
 If cast as a \gls{standingspell}, the caster can telepathically send messages for as long as they are within range of the target.
 
-If the enchanter does not have any languages in common with the target then the \gls{tn} is 9 rather than 7. The target cannot send messages back.
+If the enchanter does not have any languages in common with the target then the \gls{tn} is 9 rather than 7.
+This communication is one-way only.
 
 \spell{Twitch}{Continuous}{Performance}{Gain Init bonus to spell casting equal to 1 plus Int}\\
 The spellcaster focusses on their own mental acuity, gaining a bonus to Initiative for all spell casting.
@@ -402,6 +403,9 @@ The enchanter gives someone a particularly off-putting look and they immediately
 They have trouble articulating exactly what's wrong, but will remain confused for as long as the spell continues.
 The spell is sometimes initiated by eye contact, sometimes by song -- any number of social interactions can suffice for transferring the spell's effects.
 
+\pic{Roch_Hercka/elvish_enchanter}
+\label{roch:enchanter}
+
 A resisted roll is made -- the enchanter uses their Intelligence + Deceit Skill while the target uses Wits + Academics.
 If the target loses the roll they immediately loses all remaining actions for the turn but can still defend themself; the target's Initiative score instantly reduces to 0.
 
@@ -417,9 +421,6 @@ If the player fails the roll then the \gls{gm} can infer what probably would hav
 
 When this spell hits someone out of combat, perhaps during a conversation, targets tend to flap their mouths open and shut like a confused fish as they try to recapture their train of thought. The use of magic will is not obvious to those unfamiliar with such abilities.
 
-\noindent\includegraphics[width=.43\textwidth]{images/Roch_Hercka/elvish_enchanter.jpg}
-\label{roch:enchanter}
-
 }{}
 
 \spell{Focus}{Continuous}{Empathy}{Force a target to repeat whatever they're doing}\\