From c35242110f884dd6d0fccae35d1f10cb91bffe98 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Mon, 23 Jan 2023 05:07:40 +0100
Subject: [PATCH] add weapon descriptions

---
 combat.tex | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/combat.tex b/combat.tex
index d314613f..697b9c70 100644
--- a/combat.tex
+++ b/combat.tex
@@ -205,11 +205,13 @@ Each weapon has the following properties:
 \begin{itemize}
 
   \item
-  \textbf{(Attack) Bonus:} adds to the Attack roll),
+  \textbf{The Attack Bonus:} adds to the Attack roll), representing reach an manoeuvrability.
   \item
-  \textbf{Damage Bonus:} adds to the Damage of a successful Attack roll,
+  \textbf{The Damage Bonus:} adds to the Damage of a successful Attack roll.
+  This might represent sharpness in a dagger, or just sheer weight in the case of a war hammer.
   \item
-  \textbf{\Gls{ap} requirement:} how many \glspl{ap} the player spends after engaging in an Attack roll (whether attacking or being attacked),
+  \textbf{The \Gls{ap} Cost:} shows how many \glspl{ap} the player spends after engaging in an Attack roll (whether attacking or being attacked).
+  It represents a weapon's inertia (and hence difficulty in pulling it back from a swing), and allows enemies with lighter weapons to `close the gap'.
   \item
   \textbf{The \gls{weightrating}:} shows the minimum Strength Bonus a character requires to use the weapon, if they don't want to gain encumbrance.
   \item
-- 
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