From c35242110f884dd6d0fccae35d1f10cb91bffe98 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Mon, 23 Jan 2023 05:07:40 +0100 Subject: [PATCH] add weapon descriptions --- combat.tex | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/combat.tex b/combat.tex index d314613f..697b9c70 100644 --- a/combat.tex +++ b/combat.tex @@ -205,11 +205,13 @@ Each weapon has the following properties: \begin{itemize} \item - \textbf{(Attack) Bonus:} adds to the Attack roll), + \textbf{The Attack Bonus:} adds to the Attack roll), representing reach an manoeuvrability. \item - \textbf{Damage Bonus:} adds to the Damage of a successful Attack roll, + \textbf{The Damage Bonus:} adds to the Damage of a successful Attack roll. + This might represent sharpness in a dagger, or just sheer weight in the case of a war hammer. \item - \textbf{\Gls{ap} requirement:} how many \glspl{ap} the player spends after engaging in an Attack roll (whether attacking or being attacked), + \textbf{The \Gls{ap} Cost:} shows how many \glspl{ap} the player spends after engaging in an Attack roll (whether attacking or being attacked). + It represents a weapon's inertia (and hence difficulty in pulling it back from a swing), and allows enemies with lighter weapons to `close the gap'. \item \textbf{The \gls{weightrating}:} shows the minimum Strength Bonus a character requires to use the weapon, if they don't want to gain encumbrance. \item -- GitLab