diff --git a/combat.tex b/combat.tex index d314613fd445636a02ba5491f76c75e2b257388a..697b9c70ebd0cbdeaa3049f80b8979a7abcf8f85 100644 --- a/combat.tex +++ b/combat.tex @@ -205,11 +205,13 @@ Each weapon has the following properties: \begin{itemize} \item - \textbf{(Attack) Bonus:} adds to the Attack roll), + \textbf{The Attack Bonus:} adds to the Attack roll), representing reach an manoeuvrability. \item - \textbf{Damage Bonus:} adds to the Damage of a successful Attack roll, + \textbf{The Damage Bonus:} adds to the Damage of a successful Attack roll. + This might represent sharpness in a dagger, or just sheer weight in the case of a war hammer. \item - \textbf{\Gls{ap} requirement:} how many \glspl{ap} the player spends after engaging in an Attack roll (whether attacking or being attacked), + \textbf{The \Gls{ap} Cost:} shows how many \glspl{ap} the player spends after engaging in an Attack roll (whether attacking or being attacked). + It represents a weapon's inertia (and hence difficulty in pulling it back from a swing), and allows enemies with lighter weapons to `close the gap'. \item \textbf{The \gls{weightrating}:} shows the minimum Strength Bonus a character requires to use the weapon, if they don't want to gain encumbrance. \item