diff --git a/combat.tex b/combat.tex
index d314613fd445636a02ba5491f76c75e2b257388a..697b9c70ebd0cbdeaa3049f80b8979a7abcf8f85 100644
--- a/combat.tex
+++ b/combat.tex
@@ -205,11 +205,13 @@ Each weapon has the following properties:
 \begin{itemize}
 
   \item
-  \textbf{(Attack) Bonus:} adds to the Attack roll),
+  \textbf{The Attack Bonus:} adds to the Attack roll), representing reach an manoeuvrability.
   \item
-  \textbf{Damage Bonus:} adds to the Damage of a successful Attack roll,
+  \textbf{The Damage Bonus:} adds to the Damage of a successful Attack roll.
+  This might represent sharpness in a dagger, or just sheer weight in the case of a war hammer.
   \item
-  \textbf{\Gls{ap} requirement:} how many \glspl{ap} the player spends after engaging in an Attack roll (whether attacking or being attacked),
+  \textbf{The \Gls{ap} Cost:} shows how many \glspl{ap} the player spends after engaging in an Attack roll (whether attacking or being attacked).
+  It represents a weapon's inertia (and hence difficulty in pulling it back from a swing), and allows enemies with lighter weapons to `close the gap'.
   \item
   \textbf{The \gls{weightrating}:} shows the minimum Strength Bonus a character requires to use the weapon, if they don't want to gain encumbrance.
   \item