diff --git a/knacks.tex b/knacks.tex
index fc977a10a9d36588fc1d0f3ce1ac1d1d7e37322b..6fb8efd67978ba637c285e8f312e6a80e41015ff 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -50,7 +50,7 @@ This knack is automatically granted by using a medium sized shield, so anyone wh
 Any attack the character makes of 12 Damage or more gains a number of additional Damage equal to the number of Knacks they have, including magical attacks.
 
 Purchasing this Knack multiple times only adds +1 to the additional Damage dealt.
-Many weapons, such as warhammers, come with this Knack in-built, so anyone with the Knack: Finishing Blow, who also wields a warhammer, would trigger +2 Damage any time they dealt 12 or more Damage, or more if sie had further Knacks.
+Many weapons, such as warhammers, come with this Knack in-built, so anyone with the Knack: Finishing Blow, who also wields a warhammer, would trigger +2 Damage any time they dealt 12 or more Damage, or more if they had further Knacks.
 Other Knacks from weapons do not count towards the total.
 
 \subsubsection{First Strike}\label{firststrike}
diff --git a/magic.tex b/magic.tex
index 6f07c62cee3ef7906f0b2e55fba094ac3bb40966..1d26e849921fb6e01e3eab4f0a7cc9d1a2c67b6c 100644
--- a/magic.tex
+++ b/magic.tex
@@ -24,12 +24,14 @@ Each level of a sphere typically grants access to a few different spells.  For e
 
 \paragraph{Invocation} is the magic of fire, lightning and destruction. It begins with bolts of lightning and later allows the caster to incinerate large swathes of enemies with great balls of fire.
 
-\paragraph{Metamagic} is a sphere which enhances all other magical spheres, allowing spells to be cast at long range, then enhancing the mage's mana storage and letting hir counter other magical spells.
+\paragraph{Metamagic} is a sphere which enhances all other magical spheres, allowing spells to be cast at long range, then enhancing the mage's mana storage and letting their counter other magical spells.
 
 \paragraph{Necromancy} first deals with making the caster close to death so they can feel no pain and interact safely with the risen dead.
 Later the necromancer learns to summon simple spirits into the bodies of the dead to make them rise as an army.
 
-\paragraph{Polymorph} allows the caster to transform into other races, and then into entirely different species. Exactly which type of animal a caster can transform into depends upon hir body type. Lithe characters will find it easier to turn into a bird, while stronger people will find stronger animals, such as bears or warthogs, easier.
+\paragraph{Polymorph} allows the caster to transform into other races, and then into entirely different species.
+Exactly which type of animal a caster can transform into depends upon their body type.
+Lithe characters will find it easier to turn into a bird, while stronger people will find stronger animals, such as bears or warthogs, easier.
 
 \end{multicols}
 
diff --git a/stories.tex b/stories.tex
index 85a577256e874ad94258f32f44f8f36e5130ad35..4559182eeee9e036e598ab241ade9f145a919fec 100644
--- a/stories.tex
+++ b/stories.tex
@@ -72,7 +72,10 @@ You know someone in town who has just the skills you are all looking for. They m
 The character in question cannot have any martial or magical Skills.
 
 \story{1}{Perhaps we can make a detour}
-You know of a sacred location nearby, perhaps a church, or a shrine or just a sacred cavern where the land is teeming with magic. In this sacred area, anyone stepping into it receives 1 \gls{mp} per \gls{round}. If the spot is guarded by a spirit then this spirit or other creature then sie is friendly to you. The place will not necessarily help you hide or defend yourself unless you are also spending Story points to make it a place to rest.
+You know of a sacred location nearby, perhaps a church, or a shrine or just a sacred cavern where the land is teeming with magic.
+In this sacred area, anyone stepping into it receives 1 \gls{mp} per \gls{round}.
+If the spot is guarded by a spirit then this spirit or other creature then they are friendly to you.
+The place will not necessarily help you hide or defend yourself unless you are also spending Story points to make it a place to rest.
 
 Those following the Code of Experience gain no \gls{xp} for finding this location.