From c0a5e47b9aa5370a618c8aa8521169b33d1e6b6c Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 18 Mar 2023 00:26:20 +0100 Subject: [PATCH] add weather rules --- config | 2 +- gm.tex | 39 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 40 insertions(+), 1 deletion(-) diff --git a/config b/config index 6d6efd8a..c3294d22 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit 6d6efd8a2056c010a67d20aa92fd0822cb4febc0 +Subproject commit c3294d2212f54d66e7f24debceddb214a333ffc3 diff --git a/gm.tex b/gm.tex index a3b3a93a..4794d8cd 100644 --- a/gm.tex +++ b/gm.tex @@ -412,6 +412,45 @@ Therefore, groups often cannot band together for safety very often, unless one i However, if two groups meet at night, they will generally expect to spend the night together. There is safety in numbers, and everyone likes to hear new stories by the fireside. +\subsection{The Weather} + +Weather provides an adverse condition which can affect everyone equally -- both \glspl{pc} and \glspl{npc}. + +Broadly speaking, unfavourable weather brings Fatigue, especially to those without the right clothing. +Freezing snow and hailstorms can add complications to any \gls{adventure}, obscuring vision, inflicting \glspl{fatigue} every section of the day, +\footnote{See \autopageref{daytimes} for the day's quadrants.} +and even limiting movement. + +Each weather condition should be given some rating for the \glspl{fatigue} and other conditions. + +For example: + +\begin{itemize} + + \item + Snowstorm (3): + Characters suffer 3 \glspl{fatigue} every quarter of the day (or 2 with warm clothing), and suffer a -4 penalty to spotting anything in the distance. + + Every day, travelling distances are reduced by 3 miles (but inflict the same amount of \glspl{fatigue} as ever). + Therefore, a troupe marching 6 miles would normally suffer 6 \glspl{fatigue}, but in this case they would only manage to walk 3 miles. + Of course the snowstorm add an additional 3 \glspl{fatigue}, making 9 in total. + \item + Heatwave (4): + 4 \glspl{fatigue} per quarter of the day, or just 2 with cooler clothes. + Anyone wearing armour is \emph{not} wearing weather-appropriate clothing. + + Of course, this means someone standing around from morning to evening would suffer serious sunburn, doled out as 8 \glspl{fatigue}. + \item + Hailstorm (2): + 2 \glspl{fatigue} without weather-appropriate clothing, lasts only one scene. + +\end{itemize} + +Adverse weather conditions inflict \glspl{fatigue} every quarter of the day -- the default is `3', but it could be any amount, depending on the weather. +\footnote{See \autopageref{daytimes} for day quadrants.} +This can be reduced by 2 \glspl{fatigue} by wearing weather-appropriate clothing. +\footnote{Characters can purchase this clothing -- see \autopageref{warmClothes}.} + \end{multicols} \section{Side Quests}\label{sidequests} -- GitLab