From bb092ff650e0f944c7f7de78660f232e864c8fa0 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Tue, 20 Oct 2020 21:09:17 +0200
Subject: [PATCH] clarify knacks chosen enemy and charge

---
 knacks.tex | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/knacks.tex b/knacks.tex
index ca454aea..06327d84 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -208,12 +208,14 @@ The character is particularly adept at casting spells quickly, and therefore in
 
 The character has a burning hatred for a particular race of creature.
 The character gains a -2 penalty when interacting socially with such creatures and a +1 when performing actions such as tracking them, attacking them or intimidating them.
-The only combat bonus gained is for attack.
+The only combat bonus gained is for the Strike Factor, not Initiative or Evasion.
 
 For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought.
 
 Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. Dwarves, Humans, et c.), Underground Creatures and Undead.
 Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy.
+
+Characters who wish to swap out a chosen enemy can remove one any time, but can only regain a new one during downtime.
 \footnote{If your campaign includes nura, you can gain chosen enemies such as `goblinoids' (including all sentient nura), and `nura beasts'.}
 
 \subsubsection{Fast Healer}
-- 
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