diff --git a/magic.tex b/magic.tex index 5d9afa5e99b0d2b1daf7858c397f66a62f19f5dc..6571614d2af94873af6be4869c6eac8c70777ab8 100644 --- a/magic.tex +++ b/magic.tex @@ -274,7 +274,7 @@ Casters who take any other action during this time, such as evading an attack or \subsubsection{Ritual Spells} -Mages who take their time over spells can attempt a Ritual Spell -- they cast it as a \gls{restingaction}.% +Mages who take their time over spells can attempt a Ritual Spell -- they cast it as a \gls{restingaction}% \footnote{See page \pageref{restingactions}.}. The mage can gain mana slowly, spending some, drawing more from a mana stone or item, then spending more before finally casting the spell. The mage can gather a number of \gls{mp} equal to double their normal maximum \gls{mp}, ignoring any \glspl{standingspell}. @@ -339,8 +339,7 @@ Adding the enhancements \textit{Wide}, and \textit{Solid}, so make a \textit{Wid \index{Path Rating} \noindent -The total \glsentrylongpl{mp} a mage has grants additional spell-casting powers. -The more power a mage has, the more flexible their spells. +The more \glsentrylongpl{mp} a mage has, the more Metamagic they have to change their spells. A mage with 2 spheres and an Intelligence Bonus of +1 would have a total Metamagic rating of 5. Every power level offers the caster new spells or -- more often -- enhancements to existing spells. @@ -590,7 +589,6 @@ Once the spell Artefact spell is cast, the spell's level must be cast into it as Therefore, a mage creating an item with the 3rd level of Necromancy must first spend \arabic{spelllevel} \glspl{mp}, followed by 3 \glspl{mp} to place the necromancy sphere into the item. }{} - \spelllevel \enhancement{5}{Exceptional}{Make Mana Stones regenerate and store 3 \glspl{mp}} diff --git a/spheres.tex b/spheres.tex index 2bcffc9ccc9e370aeb7c5253dc3aa2b9c7bc7011..a3c94f6b165125a02e47054119e9334735ea120b 100644 --- a/spheres.tex +++ b/spheres.tex @@ -163,7 +163,6 @@ The spell reaches out to any plant, dead or alive, and fast-travels it to its na Seeds grow into plants and blossom, plants grow tall, and older plants whither and die. The result depends upon the margin. - Poorly made weapons with wooden parts collapse once aged a decade. Most will collapse after 5.