diff --git a/magic.tex b/magic.tex
index 5d9afa5e99b0d2b1daf7858c397f66a62f19f5dc..6571614d2af94873af6be4869c6eac8c70777ab8 100644
--- a/magic.tex
+++ b/magic.tex
@@ -274,7 +274,7 @@ Casters who take any other action during this time, such as evading an attack or
 
 \subsubsection{Ritual Spells}
 
-Mages who take their time over spells can attempt a Ritual Spell -- they cast it as a \gls{restingaction}.%
+Mages who take their time over spells can attempt a Ritual Spell -- they cast it as a \gls{restingaction}%
 \footnote{See page \pageref{restingactions}.}.
 The mage can gain mana slowly, spending some, drawing more from a mana stone or item, then spending more before finally casting the spell.
 The mage can gather a number of \gls{mp} equal to double their normal maximum \gls{mp}, ignoring any \glspl{standingspell}.
@@ -339,8 +339,7 @@ Adding the enhancements \textit{Wide}, and \textit{Solid}, so make a \textit{Wid
 \index{Path Rating}
 
 \noindent
-The total \glsentrylongpl{mp} a mage has grants additional spell-casting powers.
-The more power a mage has, the more flexible their spells.
+The more \glsentrylongpl{mp} a mage has, the more Metamagic they have to change their spells.
 A mage with 2 spheres and an Intelligence Bonus of +1 would have a total Metamagic rating of 5.
 
 Every power level offers the caster new spells or -- more often -- enhancements to existing spells.
@@ -590,7 +589,6 @@ Once the spell Artefact spell is cast, the spell's level must be cast into it as
 Therefore, a mage creating an item with the 3rd level of Necromancy must first spend \arabic{spelllevel} \glspl{mp}, followed by 3 \glspl{mp} to place the necromancy sphere into the item.
 }{}
 
-
 \spelllevel
 
 \enhancement{5}{Exceptional}{Make Mana Stones regenerate and store 3 \glspl{mp}}
diff --git a/spheres.tex b/spheres.tex
index 2bcffc9ccc9e370aeb7c5253dc3aa2b9c7bc7011..a3c94f6b165125a02e47054119e9334735ea120b 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -163,7 +163,6 @@ The spell reaches out to any plant, dead or alive, and fast-travels it to its na
 Seeds grow into plants and blossom, plants grow tall, and older plants whither and die.
 
 The result depends upon the margin.
-
 Poorly made weapons with wooden parts collapse once aged a decade.
 Most will collapse after 5.