diff --git a/combat.tex b/combat.tex
index 08740326b810c588d213fd0450d09ebec160ab63..60de615f86c70f4b58862e8f1565cf24d4b051fe 100644
--- a/combat.tex
+++ b/combat.tex
@@ -12,10 +12,6 @@ Combat will generally only last a couple of `rounds', during which the \glspl{pc
 
 \section{Basic Combat}
 
-\begin{figure*}[b!]
-  \stackingDamageChart
-\end{figure*}
-
 \begin{multicols}{2}
 
 \subsection{Attacking}
@@ -57,6 +53,10 @@ Finally, on a tie, you can decide to both take \emph{and} deal Damage, or neithe
 In the former case, you and your opponent hit each other at the same time.
 In the latter, blades clash but nobody gets hurt.
 
+\begin{figure*}[t!]
+  \stackingDamageChart
+\end{figure*}
+
 \subsection{Damage}
 \index{Damage}