diff --git a/combat.tex b/combat.tex index 08740326b810c588d213fd0450d09ebec160ab63..60de615f86c70f4b58862e8f1565cf24d4b051fe 100644 --- a/combat.tex +++ b/combat.tex @@ -12,10 +12,6 @@ Combat will generally only last a couple of `rounds', during which the \glspl{pc \section{Basic Combat} -\begin{figure*}[b!] - \stackingDamageChart -\end{figure*} - \begin{multicols}{2} \subsection{Attacking} @@ -57,6 +53,10 @@ Finally, on a tie, you can decide to both take \emph{and} deal Damage, or neithe In the former case, you and your opponent hit each other at the same time. In the latter, blades clash but nobody gets hurt. +\begin{figure*}[t!] + \stackingDamageChart +\end{figure*} + \subsection{Damage} \index{Damage}