From b6ab6e889f4aae29bac8e6e3858cac434d1758d0 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 10 Mar 2023 15:01:17 +0100 Subject: [PATCH] adjust how trapped works --- combat.tex | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/combat.tex b/combat.tex index 2dcb5cc2..54d986f5 100644 --- a/combat.tex +++ b/combat.tex @@ -693,13 +693,15 @@ This applies to all Damage, including magical Damage. It continues through all D This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage. -\subsubsection[Trapped/ Entangled: All attacks against the character count as a Sneak Attack, but they can still defend with full Dexterity Bonus as usual]{Trapped or Entangled} +\subsubsection[Trapped/ Entangled: Character cannot use their Dexterity Bonus, and takes -2 Attack penalty]{Trapped or Entangled} \label{trapped} \label{entangled} +\iftoggle{verbose}{ Characters caught in mud, who slip over, or get shackled to a spot cannot move or dodge nearly as well as they could. -All attacks against them count as Sneak Attacks. -Despite the Sneak Attack Bonus, such characters can defend as normal, with their full Dexterity Bonus, and any weapon bonuses. +They% +}{Trapped characters} +cannot use their Dexterity Bonus in Combat (penalties still apply), and take a -2 penalty to attacks. \subsubsection[Falling Prone: -2 penalty when on the ground]{Falling Prone} \index{Prone} -- GitLab