diff --git a/combat.tex b/combat.tex
index 2dcb5cc2b7631feedc4f043cb18a5d5f73172804..54d986f5c436b0b2dd9242461099a3808b63eeea 100644
--- a/combat.tex
+++ b/combat.tex
@@ -693,13 +693,15 @@ This applies to all Damage, including magical Damage. It continues through all D
 
 This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage.
 
-\subsubsection[Trapped/ Entangled: All attacks against the character count as a Sneak Attack, but they can still defend with full Dexterity Bonus as usual]{Trapped or Entangled}
+\subsubsection[Trapped/ Entangled: Character cannot use their Dexterity Bonus, and takes -2 Attack penalty]{Trapped or Entangled}
 \label{trapped}
 \label{entangled}
 
+\iftoggle{verbose}{
 Characters caught in mud, who slip over, or get shackled to a spot cannot move or dodge nearly as well as they could.
-All attacks against them count as Sneak Attacks.
-Despite the Sneak Attack Bonus, such characters can defend as normal, with their full Dexterity Bonus, and any weapon bonuses.
+They%
+}{Trapped characters}
+cannot use their Dexterity Bonus in Combat (penalties still apply), and take a -2 penalty to attacks.
 
 \subsubsection[Falling Prone: -2 penalty when on the ground]{Falling Prone}
 \index{Prone}