From b6a28ff645c6b8010ba280e7351896cc586d765d Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Thu, 4 Feb 2021 00:08:28 +0100 Subject: [PATCH] add many arms polymorph ability --- combat.tex | 1 + spheres.tex | 1 + 2 files changed, 2 insertions(+) diff --git a/combat.tex b/combat.tex index a07c3666..7c94d050 100644 --- a/combat.tex +++ b/combat.tex @@ -391,6 +391,7 @@ However, they work best in defence. \subsection{Dual Wielding} \index{Dual Wielding} +\label{dualWielding} When you have two weapons, you must select one as the primary weapon. On the first round, the primary weapon must be the first weapon you use, but after that, you can attack with either. diff --git a/spheres.tex b/spheres.tex index 8e4eeab8..4e8f169a 100644 --- a/spheres.tex +++ b/spheres.tex @@ -1190,6 +1190,7 @@ As with the \textit{Realistic} enhancement, the caster gains a number of Form Po \item{Etherial Form: The caster turns into a thick smoke or mist, becoming immune to almost all physical damage.} \item{Fiery Form: The caster's body is composed mostly of acid, fire, or some other dangerous substance. All grappling attacks deal $1D6$ damage from the hold itself.} + \item{Many arms: You have many arms, and if they can grasp weapons, then you can have a third and fourth weapon. The third weapon adds one quarter of its Evasion Bonus. The weapons otherwise work as per standard \textit{Dual Wielding} rules (see page \pageref{dualWielding}).} \end{itemize} -- GitLab