diff --git a/actions.tex b/actions.tex index e9edd25141cf45f5669fd39a6f629dfbf48ec457..3af89fe5e07275fc7672f39cb985d352c26c27ef 100644 --- a/actions.tex +++ b/actions.tex @@ -350,7 +350,7 @@ When gallivanting through open plains one \gls{area} might be a copse of trees, \subsubsection{Region} \index{Regions} -Regions encompasses a full forest, a town, or a collection of \glspl{village}. +Regions encompass a full forest, a town, or a collection of \glspl{village}. Each region has its own set of likely encounters, such as tradesmen in the \glspl{village}, cut-throats in town, and elves in the forest. \end{multicols} diff --git a/combat.tex b/combat.tex index 0ef1a593a7de109677aaed3e130b1478c64383b2..6bba669acd8affb9f043d1dc0040f04a9ee2320a 100644 --- a/combat.tex +++ b/combat.tex @@ -191,7 +191,7 @@ Each weapon has the following properties: \begin{itemize} \item - \textbf{The Attack Bonus:} adds to the Attack roll), representing reach an manoeuvrability. + \textbf{The Attack Bonus:} adds to the Attack roll, representing reach an manoeuvrability. \item \textbf{The Damage Bonus:} adds to the Damage of a successful Attack roll. This might represent sharpness in a dagger, or just sheer weight in the case of a war hammer.