diff --git a/actions.tex b/actions.tex
index e9edd25141cf45f5669fd39a6f629dfbf48ec457..3af89fe5e07275fc7672f39cb985d352c26c27ef 100644
--- a/actions.tex
+++ b/actions.tex
@@ -350,7 +350,7 @@ When gallivanting through open plains one \gls{area} might be a copse of trees,
 \subsubsection{Region}
 \index{Regions}
 
-Regions encompasses a full forest, a town, or a collection of \glspl{village}.
+Regions encompass a full forest, a town, or a collection of \glspl{village}.
 Each region has its own set of likely encounters, such as tradesmen in the \glspl{village}, cut-throats in town, and elves in the forest.
 
 \end{multicols}
diff --git a/combat.tex b/combat.tex
index 0ef1a593a7de109677aaed3e130b1478c64383b2..6bba669acd8affb9f043d1dc0040f04a9ee2320a 100644
--- a/combat.tex
+++ b/combat.tex
@@ -191,7 +191,7 @@ Each weapon has the following properties:
 \begin{itemize}
 
   \item
-  \textbf{The Attack Bonus:} adds to the Attack roll), representing reach an manoeuvrability.
+  \textbf{The Attack Bonus:} adds to the Attack roll, representing reach an manoeuvrability.
   \item
   \textbf{The Damage Bonus:} adds to the Damage of a successful Attack roll.
   This might represent sharpness in a dagger, or just sheer weight in the case of a war hammer.