diff --git a/gm.tex b/gm.tex
index a2d3574652983c3f0ce07be6fc2fdf5d0f00dbe1..90bc5dc03361b6699790eff4f62ca56c615ca44d 100644
--- a/gm.tex
+++ b/gm.tex
@@ -369,6 +369,121 @@ When characters die, it can be a real downer for the group.
 They've not only lost a companion, but after a few sessions, the may have lost a strong member of the party.
 Consider letting any dead players make a new character with 80\% of their previous' character's \glspl{xp}.
 
+\end{multicols}
+
+\section{Skill Use Cases}
+
+\begin{multicols}{2}
+
+Below are some suggested uses for skills.
+
+\subsection{Academics}
+
+\paragraph{Forgery} -- Intelligence + Academics, TN 8 for a signature (vs the interpreter's Wits + Academics).
+
+\paragraph{Area knowledge } -- Intelligence + Academics.
+The character recalls local information about important sites.
+Cities are TN 6, Towns are 8, and villages are 12.
+
+\paragraph{Storytelling} -- Intelligence + Charisma.
+
+\subsection{Athletics}
+
+\paragraph{Climb a wall} -- Speed + Athletics.
+
+\paragraph{Planning the best climb up a mountain} -- Intelligence + Athletics.
+A successful roll can lower the TN for others scaling a mountain equal to a third of the roll's Margin..
+
+\subsection{Beast Ken}
+
+\paragraph{Calm an animal} -- Charisma + Beast Ken.
+
+\paragraph{Taming a Horse} -- Intelligence + Beast Ken.
+
+\paragraph{Wrestling a pig} -- Strength + Beast Ken.
+
+\subsection{Crafts}
+
+\paragraph{Breaking in a door} -- Strength + Crafts, \gls{tn} 10.
+
+\paragraph{Crafting a sword} -- Strength + Crafts, TN 11.
+This requires equipment, such as moulds, and a long night.
+
+\paragraph{Creating a weapon mould} -- Intelligence + Crafts, TN equals 7 plus 2 per Initiative Bonus.
+
+\subsection{Deceit}
+
+\paragraph{Intimidating someone into backing off} -- Strength + Deceit vs the target's Strength + Empathy.
+
+\paragraph{Quick thinking lies} -- Wits + Deceit, TN 10.
+
+\paragraph{Well planned lie} -- Intelligence + Deceit, TN 7.
+
+\subsection{Medicine}
+
+\paragraph{Crafting a poison} -- Intelligence + Medicine, TN 4.
+
+Each Margin inflicts 1 Fatigue Point on the target by the end of the scene.
+Up to 5 Fatigue Points can be inflicted per scene.
+
+\paragraph{Bandaging a wound} -- Wits + Medicine to stop someone bleeding, TN 7 plus the Damage which caused the bleeding.
+Each Margin stops 1 point.
+For example, someone stabs a man, inflicting 4 Damage, which then starts to bleed.
+This could cause 4 Fatigue Points in bleeding, and is TN ($7 + 4 = $) 11 to stop.
+A healer rolls a grand total of 12, which stops one point of bleeding, so the man only gains 3 Points in Fatigue.
+
+\paragraph{Curing a poison} -- Wits + Medicine, TN 10.
+
+Each margin cures 1 Fatigue Point caused by poison by the end of the scene.
+
+\subsection{Larceny}
+
+\paragraph{Picking a pocket} -- Dexterity + Larceny, TN 8 plus the target's Wits + Vigilance.
+
+\paragraph{Snatch and run} -- Speed + Larceny TN 7, vs the target's Speed + Vigilance.
+
+\subsection{Performance}
+
+\paragraph{Complex recital} -- Dexterity + Performance.
+
+\paragraph{Creating a new piece} -- Intelligence + Performance, TN 8.
+
+\paragraph{Slow recital} -- Charisma + Performance, TN 11.
+
+\paragraph{Rap battle} -- Wits + Performance, vs opponent's Wits + Performance.
+
+\subsection{Stealth}
+
+\paragraph{Ambush} -- Intelligence + Stealth, TN 10 for villages, 12 for a town, and 8 for a forest.
+
+\paragraph{Finding a hiding spot} -- Wits + Stealth.
+
+\paragraph{Planning a hidden route into a castle} -- Intelligence + Stealth.
+
+\subsection{Survival}
+
+\paragraph{Building a shelter} -- Intelligence + Survival, TN 11.
+Each point on the Margin allows an additional person to sleep inside the shelter.
+
+\paragraph{Climbing a tree} -- Speed + Survival, TN 8.
+
+\paragraph{Gathering food} -- Intelligence + Survival, TN 9.
+Each margin grants an additional day's food for one person.
+
+\subsection{Tactics}
+
+\paragraph{Planning an open battle} -- Intelligence + Tactics, TN 9 vs opponent's Wits + Tactics.
+
+\subsection{Vigilance}
+
+\paragraph{Keeping watch over the camp through the night} -- Strength + Vigilance, TN 7.
+
+\paragraph{Finding a small opening in the dark} -- Dexterity + Vigilance.
+
+\paragraph{Scouting the forest for an enemy camp nearby} -- Speed + Vigilance, TN 9.
+
+\paragraph{Finding a hidden message in a book} -- Intelligence + Vigilance TN 7, vs opponent's Intelligence + Academics.
+
 \vfill\null
 
 \end{multicols}