diff --git a/gm.tex b/gm.tex index a2d3574652983c3f0ce07be6fc2fdf5d0f00dbe1..90bc5dc03361b6699790eff4f62ca56c615ca44d 100644 --- a/gm.tex +++ b/gm.tex @@ -369,6 +369,121 @@ When characters die, it can be a real downer for the group. They've not only lost a companion, but after a few sessions, the may have lost a strong member of the party. Consider letting any dead players make a new character with 80\% of their previous' character's \glspl{xp}. +\end{multicols} + +\section{Skill Use Cases} + +\begin{multicols}{2} + +Below are some suggested uses for skills. + +\subsection{Academics} + +\paragraph{Forgery} -- Intelligence + Academics, TN 8 for a signature (vs the interpreter's Wits + Academics). + +\paragraph{Area knowledge } -- Intelligence + Academics. +The character recalls local information about important sites. +Cities are TN 6, Towns are 8, and villages are 12. + +\paragraph{Storytelling} -- Intelligence + Charisma. + +\subsection{Athletics} + +\paragraph{Climb a wall} -- Speed + Athletics. + +\paragraph{Planning the best climb up a mountain} -- Intelligence + Athletics. +A successful roll can lower the TN for others scaling a mountain equal to a third of the roll's Margin.. + +\subsection{Beast Ken} + +\paragraph{Calm an animal} -- Charisma + Beast Ken. + +\paragraph{Taming a Horse} -- Intelligence + Beast Ken. + +\paragraph{Wrestling a pig} -- Strength + Beast Ken. + +\subsection{Crafts} + +\paragraph{Breaking in a door} -- Strength + Crafts, \gls{tn} 10. + +\paragraph{Crafting a sword} -- Strength + Crafts, TN 11. +This requires equipment, such as moulds, and a long night. + +\paragraph{Creating a weapon mould} -- Intelligence + Crafts, TN equals 7 plus 2 per Initiative Bonus. + +\subsection{Deceit} + +\paragraph{Intimidating someone into backing off} -- Strength + Deceit vs the target's Strength + Empathy. + +\paragraph{Quick thinking lies} -- Wits + Deceit, TN 10. + +\paragraph{Well planned lie} -- Intelligence + Deceit, TN 7. + +\subsection{Medicine} + +\paragraph{Crafting a poison} -- Intelligence + Medicine, TN 4. + +Each Margin inflicts 1 Fatigue Point on the target by the end of the scene. +Up to 5 Fatigue Points can be inflicted per scene. + +\paragraph{Bandaging a wound} -- Wits + Medicine to stop someone bleeding, TN 7 plus the Damage which caused the bleeding. +Each Margin stops 1 point. +For example, someone stabs a man, inflicting 4 Damage, which then starts to bleed. +This could cause 4 Fatigue Points in bleeding, and is TN ($7 + 4 = $) 11 to stop. +A healer rolls a grand total of 12, which stops one point of bleeding, so the man only gains 3 Points in Fatigue. + +\paragraph{Curing a poison} -- Wits + Medicine, TN 10. + +Each margin cures 1 Fatigue Point caused by poison by the end of the scene. + +\subsection{Larceny} + +\paragraph{Picking a pocket} -- Dexterity + Larceny, TN 8 plus the target's Wits + Vigilance. + +\paragraph{Snatch and run} -- Speed + Larceny TN 7, vs the target's Speed + Vigilance. + +\subsection{Performance} + +\paragraph{Complex recital} -- Dexterity + Performance. + +\paragraph{Creating a new piece} -- Intelligence + Performance, TN 8. + +\paragraph{Slow recital} -- Charisma + Performance, TN 11. + +\paragraph{Rap battle} -- Wits + Performance, vs opponent's Wits + Performance. + +\subsection{Stealth} + +\paragraph{Ambush} -- Intelligence + Stealth, TN 10 for villages, 12 for a town, and 8 for a forest. + +\paragraph{Finding a hiding spot} -- Wits + Stealth. + +\paragraph{Planning a hidden route into a castle} -- Intelligence + Stealth. + +\subsection{Survival} + +\paragraph{Building a shelter} -- Intelligence + Survival, TN 11. +Each point on the Margin allows an additional person to sleep inside the shelter. + +\paragraph{Climbing a tree} -- Speed + Survival, TN 8. + +\paragraph{Gathering food} -- Intelligence + Survival, TN 9. +Each margin grants an additional day's food for one person. + +\subsection{Tactics} + +\paragraph{Planning an open battle} -- Intelligence + Tactics, TN 9 vs opponent's Wits + Tactics. + +\subsection{Vigilance} + +\paragraph{Keeping watch over the camp through the night} -- Strength + Vigilance, TN 7. + +\paragraph{Finding a small opening in the dark} -- Dexterity + Vigilance. + +\paragraph{Scouting the forest for an enemy camp nearby} -- Speed + Vigilance, TN 9. + +\paragraph{Finding a hidden message in a book} -- Intelligence + Vigilance TN 7, vs opponent's Intelligence + Academics. + \vfill\null \end{multicols}