diff --git a/intro.tex b/intro.tex index ff486097571a2f57ea5f39dfc686fc4eb1c71aad..5182066f926470eb064739b0e13a4800a5279cf6 100644 --- a/intro.tex +++ b/intro.tex @@ -13,7 +13,7 @@ The rules have an emphasis on getting an output quickly, and keeping players' de \subsection*{Character Creation} Character backstories can be skipped at the start, and thrown in during play, when players know more about the world. -Everyone may begin as a blank slate, but the backstories ensure they'll soon become a well-integrated part of the world. +Everyone may begin as a blank slate, but \glspl{storypoint} ensure they'll soon become a well-integrated part of the world, as they spend those points to explain why they know a language, or know of just the right friend to help with the latest problem. Players then roll up random characters, then interpret what those roles mean. What kind of gnoll is intelligent yet clumsy? @@ -21,16 +21,6 @@ What kind of dwarf is slow to run, but thinks fast? Once you have a concept, spend your starting \glsentrytext{xp} to increase low Attributes and gain Skills. -\subsection*{Gaining Power} - -As time goes on, players spend \glspl{storypoint} to summon aid from their past. -One character may find everyone in the village knows them as a local hero, and everyone is willing to stand and fight with them. -Another may know a powerful mage. -Once all \glspl{storypoint} have been spent, every member of the group will have told multiple stories of their past and introduced companions and locations from their history. - -Each character follows a God or personal honour code. -Fulfilling this code allows players to assign skills, magical abilities, and raw strength to their characters. - \subsection*{Combat} Combat is focussed on giving players real choices, and typically ends quickly as enemies have few \glsentrytext{hp}.