From b340257d609db696571cfc4a3fe2524c2f61b7ef Mon Sep 17 00:00:00 2001
From: Matija Bijelic <mijelicbatija@gmail.com>
Date: Tue, 22 Aug 2023 12:21:30 +0000
Subject: [PATCH] Typo fix

---
 combat.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/combat.tex b/combat.tex
index 1f6f972d..cf34017c 100644
--- a/combat.tex
+++ b/combat.tex
@@ -591,7 +591,7 @@ Casting spells in close-quarters combat works just like any other type of combat
   This lets him use his Charisma + Seafaring total of +7.
 
   If he wins, the spell succeeds.
-  He he loses the roll, he gets stabbed.
+  If he loses the roll, he gets stabbed.
 \end{exampletext}
 
 Casters must meet their usual \gls{tn} to cast a spell -- if this fails, then they lose to their opponent, and receive Damage as usual.
-- 
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