diff --git a/combat.tex b/combat.tex
index 1f6f972df34958f73e54e2a09488056b25543204..cf34017c01e80b04706b1405d19e6b1be12883ec 100644
--- a/combat.tex
+++ b/combat.tex
@@ -591,7 +591,7 @@ Casting spells in close-quarters combat works just like any other type of combat
   This lets him use his Charisma + Seafaring total of +7.
 
   If he wins, the spell succeeds.
-  He he loses the roll, he gets stabbed.
+  If he loses the roll, he gets stabbed.
 \end{exampletext}
 
 Casters must meet their usual \gls{tn} to cast a spell -- if this fails, then they lose to their opponent, and receive Damage as usual.