diff --git a/combat.tex b/combat.tex index 1f6f972df34958f73e54e2a09488056b25543204..cf34017c01e80b04706b1405d19e6b1be12883ec 100644 --- a/combat.tex +++ b/combat.tex @@ -591,7 +591,7 @@ Casting spells in close-quarters combat works just like any other type of combat This lets him use his Charisma + Seafaring total of +7. If he wins, the spell succeeds. - He he loses the roll, he gets stabbed. + If he loses the roll, he gets stabbed. \end{exampletext} Casters must meet their usual \gls{tn} to cast a spell -- if this fails, then they lose to their opponent, and receive Damage as usual.