From b3205d34397c0f4b7e487de00a1aeec2dd6052a6 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 9 Nov 2023 21:25:14 +0100 Subject: [PATCH] rephrase Damage intro --- combat.tex | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/combat.tex b/combat.tex index bd82c4c7..9c10e9f7 100644 --- a/combat.tex +++ b/combat.tex @@ -59,7 +59,8 @@ In the latter, blades clash but nobody gets hurt. If you hit, roll $1D6$ plus your Strength Bonus to determine Damage. The Damage is then taken off the enemy's \gls{hp}. -Everyone has a number of \gls{hp} to withstand Damage. When your opponent is reduced to 0 \gls{hp}, they are defeated. +Everyone has a number of \gls{hp} to withstand Damage. +When they reach 0 \gls{hp}, they fall over. \subsubsection{Stacking Damage} \index{Combat!Stacking Damage} -- GitLab