From b3205d34397c0f4b7e487de00a1aeec2dd6052a6 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Thu, 9 Nov 2023 21:25:14 +0100
Subject: [PATCH] rephrase Damage intro

---
 combat.tex | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/combat.tex b/combat.tex
index bd82c4c7..9c10e9f7 100644
--- a/combat.tex
+++ b/combat.tex
@@ -59,7 +59,8 @@ In the latter, blades clash but nobody gets hurt.
 
 If you hit, roll $1D6$ plus your Strength Bonus to determine Damage.
 The Damage is then taken off the enemy's \gls{hp}.
-Everyone has a number of \gls{hp} to withstand Damage. When your opponent is reduced to 0 \gls{hp}, they are defeated.
+Everyone has a number of \gls{hp} to withstand Damage.
+When they reach 0 \gls{hp}, they fall over.
 
 \subsubsection{Stacking Damage}
 \index{Combat!Stacking Damage}
-- 
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