diff --git a/First_Blood.tex b/First_Blood.tex
index fe878ea73b0d907e313316384583c2f31ead137d..8410ab3d16373e534db0aa79a8b9d1c62c9affac 100644
--- a/First_Blood.tex
+++ b/First_Blood.tex
@@ -3680,7 +3680,8 @@ The calendar of Fenestra is a strange one. The four seasons are different from o
 
 \subsection[Alass\"{e} -- Goddess of Joy]{Alass\"{e} -- Goddess of Joy}
 \index{Gods!Alass\"{e}}(`alAS-seh')
-The goddess of joy delights in pranks and fun of all kinds. Her holy day is in the third season of the first cycle -- a cold time when people are in need of cheering up from the cold winds, when her followers stuff snow down people's back or balance ice-plates on the tops of doors to watch them fall on friends' heads. An eclipse marks the actual day every three cycles.
+
+\noindent The goddess of joy delights in pranks and fun of all kinds. Her holy day is in the third season of the first cycle -- a cold time when people are in need of cheering up from the cold winds, when her followers stuff snow down people's back or balance ice-plates on the tops of doors to watch them fall on friends' heads. An eclipse marks the actual day every three cycles.
 
 Her temples are always full of home-brewed beer served by attractive men and women. Often such temples replace regular taverns.
 
@@ -3714,11 +3715,11 @@ Her temples are always full of home-brewed beer served by attractive men and wom
 
 		\end{xpchart}
 
-Priests of Alass\"{e} have access to the illusion and polymorph spheres. Their spells appear with a flash of rainbow colours, often accompanied by light, strange sounds similar to a harpsichord. Their mana stones can be anything which is a simulacrum of anything else -- a toy dagger, a doll, a statue or a painting are all possible mana stones. Their mana stone spells are activated by a command word.
+\noindent Priests of Alass\"{e} have access to the illusion and polymorph spheres. Their spells appear with a flash of rainbow colours, often accompanied by light, strange sounds similar to a harpsichord. Their mana stones can be anything which is a simulacrum of anything else -- a toy dagger, a doll, a statue or a painting are all possible mana stones. Their mana stone spells are activated by a command word.
 
 \subsection[C\'{a}l\"{e}]{C\'{a}l\"{e} -- God of Illumination}\index{Gods!C\'{a}l\"{e}}(`Kaah-leh')
 
-The god of light is popular among all the land, especially with scholars, as he is a god of knowledge. His holy day is during a warm season -- the first part of the second cycle -- when the most light shines on all the world. During this day, a great black eye can be seen travelling across the Ainumar -- the nearby celestial orb where it is said the gods live. His followers are devoted to uncovering secrets and preserving all knowledge. His temples often take the form of libraries and his services are often readings of important books from non-religious sources as well as holy works concerning other gods.
+\noindent The god of light is popular among all the land, especially with scholars, as he is a god of knowledge. His holy day is during a warm season -- the first part of the second cycle -- when the most light shines on all the world. During this day, a great black eye can be seen travelling across the Ainumar -- the nearby celestial orb where it is said the gods live. His followers are devoted to uncovering secrets and preserving all knowledge. His temples often take the form of libraries and his services are often readings of important books from non-religious sources as well as holy works concerning other gods.
 
 Followers of the god of light have access to the illusion and force spheres. His mana stones always contain the writings of famous works -- usually from the Holy Book of Light but potentially from any learned source. The item in question must be at least as large as a sheet of paper -- commonly a book, potentially an armoured breast-plate but never a sword or rock. His spells appear in a warm glow of light, illuminating an area with a glow the strength of a few candles brighter than the ambient lighting. The mana stones of C\'{a}l\"{e} are always activated by a command word.
 
@@ -3752,7 +3753,8 @@ Followers of the god of light have access to the illusion and force spheres. His
 \end{xpchart}
 
 
-\index{Gods!Laiqu\"{e}}\subsection[Laiqu\"{e} -- Goddess of the Forest]{Laiqu\"{e} -- Goddess of the Forest}(`Lie-queh')
+\subsection[Laiqu\"{e} -- Goddess of the Forest]{Laiqu\"{e} -- Goddess of the Forest}\index{Gods!Laiqu\"{e}}
+\noindent (`Lie-queh')
 
 	\begin{xpchart}{Laiqu\"{e}}
 
@@ -3784,14 +3786,14 @@ Followers of the god of light have access to the illusion and force spheres. His
 
 \end{xpchart}
 
-Laiqu\"{e} is the mother of all the growing green plants and all the animals. Farmers worship her as they know their products ultimately stem from the forest and her holy day is a feast-day during the warm first season of the third cycle. She has few temples but many followers. Those temples are usually arranged around some particularly striking tree, often magically altered to appear fantastically beautiful or just warped. Farmers are fond of putting up a little shrine to her with no more than a few rocks and a unique tree, and sometimes with a bird feeder. Her followers are numerous -- they meet during feast days, especially Laiqu\"{e}'s own day of feasting. On other days, they simply travel, and expect Laiqu\"{e}'s blessings and the good will of the people around them to provide food for them, occasionally giving out her blessings if they have been initiated into the secrets of her divine powers.
+\noindent Laiqu\"{e} is the mother of all the growing green plants and all the animals. Farmers worship her as they know their products ultimately stem from the forest and her holy day is a feast-day during the warm first season of the third cycle. She has few temples but many followers. Those temples are usually arranged around some particularly striking tree, often magically altered to appear fantastically beautiful or just warped. Farmers are fond of putting up a little shrine to her with no more than a few rocks and a unique tree, and sometimes with a bird feeder. Her followers are numerous -- they meet during feast days, especially Laiqu\"{e}'s own day of feasting. On other days, they simply travel, and expect Laiqu\"{e}'s blessings and the good will of the people around them to provide food for them, occasionally giving out her blessings if they have been initiated into the secrets of her divine powers.
 
 Those casting spells on her Path of Divinity find things appearing in a wave of mist while flowers bloom nearby. They are granted access to the polymorph and conjuration spheres. The mana stones of her followers are always animals or plants. If the animal in question has access to a spell, the animal as well as the priest always has the ability to cast spells. Her followers commonly have large dog companions which are able to give blessings or summon other dogs for help with the conjuration sphere. Plants with a spell are always activated by a command word. Animals with a spell implanted always activate the spell at their own behest and rarely at the right time; cats have been known to use implanted spells to hunt prey while a dog which feels threatened might reflexively summon aid with a conjuration spell.
 
-\subsection[Ohta -- Goddess of Battle]{Ohta -- Goddess of Battle}
+\subsection{Ohta -- Goddess of Battle}
 \index{Gods!Ohta}(`och-tah', with a `ch' as in `loch')
 
-Qualm\"{e}'s big sister, Ohta, is a mighty warrior. To be worthy of her, people must train well and be fast in battle. Her temples are few and are often no more than small rooms within a larger barracks, but her priests travel on almost every martial campaign -- even those who follow other gods usually object to going into battle without the blessings of a cleric of Ohta.
+\noindent Qualm\"{e}'s big sister, Ohta, is a mighty warrior. To be worthy of her, people must train well and be fast in battle. Her temples are few and are often no more than small rooms within a larger barracks, but her priests travel on almost every martial campaign -- even those who follow other gods usually object to going into battle without the blessings of a cleric of Ohta.
 
 Ohta's feast day ends the fourth and last season of the third and last cycle. On this day, if no battles are present, entire towns sometimes gather together to voice their frustrations, calling each other out to one-on-one fights. There is no reprisal for the result of these fights -- they stand alone, and no redress can be made in a socially acceptable way until Ohta's next holy day, three cycles later.
 
@@ -3831,12 +3833,12 @@ Ohta's feast day ends the fourth and last season of the third and last cycle. On
 
 \end{xpchart}
 
-Clerics of Ohta have access to the invocation and conjuration spheres. They enjoy summoning weapons, hordes of helpers and raining down divine wrath in the form of fire and lightning upon their opponents. Their spells are accompanied by loud, terrifying noises which can be heard for up to a mile around and shining, silvery flashes from where fire, wild dogs, bears or attacking swarms of bats might appear. Their mana stones are weapons, armour or hunting trophies. Weapons can only store 2 MP per point of Damage they inflict and spells in these mana stones are always activated by a condition. Armour is the same but can only ever store 2 MP. Hunting trophies can hold up to 1 MP per HP of the beast killed.
+\noindent Clerics of Ohta have access to the invocation and conjuration spheres. They enjoy summoning weapons, hordes of helpers and raining down divine wrath in the form of fire and lightning upon their opponents. Their spells are accompanied by loud, terrifying noises which can be heard for up to a mile around and shining, silvery flashes from where fire, wild dogs, bears or attacking swarms of bats might appear. Their mana stones are weapons, armour or hunting trophies. Weapons can only store 2 MP per point of Damage they inflict and spells in these mana stones are always activated by a condition. Armour is the same but can only ever store 2 MP. Hunting trophies can hold up to 1 MP per HP of the beast killed.
 
-\subsection[Qualm\"{e} -- God of the Grave]{Qualm\"{e} -- God of the Grave}
+\subsection{Qualm\"{e} -- God of the Grave}
 \index{Gods!Qualm\"{e}}(`Qual-meh')
 
-Ohta's less popular little brother rules over death and the suffering which precedes it. He teaches us to remember our own dead fondly and to desecrate the graves of our enemies so that they can be forgotten. His feast day is during the great storms of the first season of the first cycle. Volcanoes often explode to mark this occasion. His temples are few and far between -- a couple of large cities with important people buried, the occasional gnoll hut where a mad shaman of death collects skulls and speaks strange promises about a coming war or a deep, dwarven catacomb where the honoured dead of many a dwarf want to gain the promise of being lead to the halls of the honoured dead.
+\noindent Ohta's less popular little brother rules over death and the suffering which precedes it. He teaches us to remember our own dead fondly and to desecrate the graves of our enemies so that they can be forgotten. His feast day is during the great storms of the first season of the first cycle. Volcanoes often explode to mark this occasion. His temples are few and far between -- a couple of large cities with important people buried, the occasional gnoll hut where a mad shaman of death collects skulls and speaks strange promises about a coming war or a deep, dwarven catacomb where the honoured dead of many a dwarf want to gain the promise of being lead to the halls of the honoured dead.
 
 \begin{xpchart}{Qualm\"{e}}
 
@@ -3869,14 +3871,14 @@ Ohta's less popular little brother rules over death and the suffering which prec
 	15 & Falling below -5 HP \\
 \end{xpchart}
 
-Clerics of Qualm\"{e} have access to the necromancy and invocation spheres. Many burn their enemies to death and then raise the blackened corpses from the grave. Their spells arise in a pool of inky blackness and are accompanied by the foul smell of old, rotting meat. Their mana stones are always made from the glorious dead.  Mana stone can hold half the FP of the original target (rounded down).  The hand of a man who had 6 FP could store up to 3 MP.  \gls{xp} can also be used as a basis for establishing a glorious target -- any significant chunk of a corpse can hold one third of its \gls{xp} cost in mana, so a dragon worth 22 \gls{xp} could hold up to 7 MP.
+\noindent Clerics of Qualm\"{e} have access to the necromancy and invocation spheres. Many burn their enemies to death and then raise the blackened corpses from the grave. Their spells arise in a pool of inky blackness and are accompanied by the foul smell of old, rotting meat. Their mana stones are always made from the glorious dead.  Mana stone can hold half the FP of the original target (rounded down).  The hand of a man who had 6 FP could store up to 3 MP.  \gls{xp} can also be used as a basis for establishing a glorious target -- any significant chunk of a corpse can hold one third of its \gls{xp} cost in mana, so a dragon worth 22 \gls{xp} could hold up to 7 MP.
 
 Spells implanted in those mana stones are always activated by a command word.
 
-\subsection[V\'{e}r\"{e} -- God of Justice]{V\'{e}r\"{e} -- God of Justice}
+\subsection{V\'{e}r\"{e} -- God of Justice}
 \index{Gods!V\'{e}r\"{e}}(`vEH-reh')
 
-Warden to all oaths, lord of ten thousand holy warriors, leader of armies, the giver of vengeance and punishments -- V\'{e}r\"{e} is a popular god. He is invoked during wedding vows and business deals. His followers are found among the politically influential and can be some of the most zealous of religious followers. He values obeying the law, making fair deals, being a good host and supporting the poor.
+\noindent Warden to all oaths, lord of ten thousand holy warriors, leader of armies, the giver of vengeance and punishments -- V\'{e}r\"{e} is a popular god. He is invoked during wedding vows and business deals. His followers are found among the politically influential and can be some of the most zealous of religious followers. He values obeying the law, making fair deals, being a good host and supporting the poor.
 
 His holy day is during the second season of the second cycle. It is considered extremely good faith to make an oath on this day, and mortally bad luck to break such an oath.
 
@@ -3914,7 +3916,7 @@ Followers of V\'{e}r\"{e} who break any deal cannot gain \gls{xp} until they ato
 
 \end{xpchart}
 
-V\'{e}r\"{e}'s clerics can access the enchantment and force spheres. They use enchantment to gain followers, dazzling them with the glory of the purity and strength of their god while force is used to protect the innocent and faithful. Their spells appear in a shimmer of gold. V\'{e}r\"{e}'s mana stones are always people who are followers of V\'{e}r\"{e}. Those believers alone can activate any spells which are stored inside them. Priests of V\'{e}r\"{e} often gift their followers with single-use magical powers, such as the ability to call upon a blessing or the ability to protect themselves with armour. If the people who are being used as mana stones are given spells then they can activate those spells at will with a short prayer at an Initiative cost of 8.
+\noindent V\'{e}r\"{e}'s clerics can access the enchantment and force spheres. They use enchantment to gain followers, dazzling them with the glory of the purity and strength of their god while force is used to protect the innocent and faithful. Their spells appear in a shimmer of gold. V\'{e}r\"{e}'s mana stones are always people who are followers of V\'{e}r\"{e}. Those believers alone can activate any spells which are stored inside them. Priests of V\'{e}r\"{e} often gift their followers with single-use magical powers, such as the ability to call upon a blessing or the ability to protect themselves with armour. If the people who are being used as mana stones are given spells then they can activate those spells at will with a short prayer at an Initiative cost of 8.
 
 \section{Codes}\index{Codes}