diff --git a/main.tex b/main.tex index cff9983d4521a367877638ebcdeca5aee8165468..6ec32725b580ffd5b83f630a42a479782f55af33 100644 --- a/main.tex +++ b/main.tex @@ -68,6 +68,7 @@ Character creation is random by default, so players have no expectation to under Combat is focussed on giving players real choices, and typically ends quickly as enemies have few hitpoints. +BIND is a generic fantasy RPG. For a starting pack of ideas, the \glsentrylong{gm} has \textit{Adventures in Fenestra} -- a guide to the world, some side quests, and a small bestiary. }{} @@ -1037,7 +1038,7 @@ In the villages, houses are build half above ground and half below, with thatch Humans become landmasters, guildsmen or villagers depending upon birth and sex, with men tending towards roles which involve travel or work while women tend to remain near their families. -Human languages are incredibly changeable and generally considered to be a mess, and not worth learning by other races because of how soon they will become something new. This is mainly due to the fact that most humans never learn how to read. However, being very adaptable they often take in words from other races and as a result, most people can understand human who have lived in a town long enough to pick up the Trade Tongue -- the universal language of the kingdom of Fenestra. +Human languages are incredibly changeable and generally considered to be a mess, and not worth learning by other races because of how soon they will become something new. This is mainly due to the fact that most humans never learn how to read. Each human region has enough in common -- linguistically -- that they can speak with each other, so anyone who knows a language from the Quennome region, for example, would be able to understand all the others. @@ -2523,7 +2524,7 @@ Once cast, the \gls{gm} looks through the upcoming encounters and picks a descri Characters who continue to cast Auguary receive the same answer each time until they have run into the encounter, or somehow bypassed it. -Nobody in Fenestra ever says ``you cannot change your fate''. Changing your fate is the entire point of this spell. Besides, if the spell ever appears to go wrong, the local priests will explain that it actually predicted events correctly. It was simply your knowledge of the spell that -- somehow or other -- altered what would otherwise have been a fine prediction. +Nobody with this power ever says ``you cannot change your fate''. Changing your fate is the entire point of this spell. Besides, if the spell ever appears to go wrong, the local priests will explain that it actually predicted events correctly. It was simply your knowledge of the spell that -- somehow or other -- altered what would otherwise have been a fine prediction. \spell{Blessing}{Instant}{Academics} The priest blesses the target with the favour of the gods. The target `heals' or regenerates $1D6$ \gls{fp} plus the priest's Intelligence Bonus. This cannot take the target above their maximum \gls{fp} score. @@ -3586,7 +3587,7 @@ If the \gls{gm} has no definitive plans laid out for the campaign, players shoul \subsection{The Night Guard} -Fenestra doesn't have many wars or diseases, but it never becomes overpopulated. The reason is simple: monsters. There are giant arachnids in the forests, basilisks which belch poison and steal cattle, and the occasional dragon. If someone can't find a useful way to employ themselves, the Night Guard awaits. +The world of Fenestra doesn't have many wars or diseases, but it never becomes overpopulated. The reason is simple: monsters. There are giant arachnids in the forests, basilisks which belch poison and steal cattle, and the occasional dragon. If someone can't find a useful way to employ themselves, the Night Guard awaits. The majority of the Night Guard have boring, thankless jobs such as guarding cattle, patrolling for nura, and occasionally clearing an area where suspected monsters guard territory. A few go onto more dangerous jobs such as hunting nura, tracking down criminal gangs, or espionage. @@ -3663,20 +3664,19 @@ As luck would have it, she was a proficient medic, and helped patch Hugi back up }}{} \clearpage\chapter[Gods \& Codes]{Gods \& Codes} -\label{gods_codes}\index{Gods}\index{Codes}Players can receive small amounts of additional \gls{xp} for following their beliefs. While anyone is free to give offerings to any of the gods, most people have a primary god they worship, suggested by their birth but decided in adulthood based on shared values. Others follow no god but have a code of some type, guiding their actions. These codes are not formal beliefs, written as law and discussed at meetings but rather a set of aspirations which some have. + +\label{gods_codes}\index{Gods}\index{Codes}Players can receive additional \gls{xp} for following their beliefs. +Some generic gods and codes follow, to be modified and slotted into other campaigns. +While anyone is free to give offerings to any of the gods, most people have a primary god they worship, suggested by their birth but decided in adulthood based on shared values. +Others follow no god but have a code of some type, guiding their actions. These codes are not formal beliefs, written as law and discussed at meetings but rather a set of aspirations which some have. The \gls{gm} decides how much \gls{xp} to give out for any given task -- each path has a number of suggestions but the list should be understood as open-ended and entirely at the whim of the \gls{gm}. Some codes give a reward for donating or gaining gold. Only the highest reward counts, so someone cannot gain 1\gls{xp} for donating a gold piece to a temple, and then gain 10 more for donating 100GP -- the highest sum takes precedence. \section{Gods} -Each god has a holy day marking its favourite time of year. During the holy day, anyone can earn \gls{xp} by following the edicts of the god, even those who follow others. The day of Ohta is a day to remember war and settle disputes by fist or steel, the day of Alass\"{e} is one of joy, to be celebrated with pranks and presents. - -The gods are most popular with humans and gnolls. Most dwarven settlements have a temple of some kind but it is not something all dwarves take much interest in except during odd times when they want to pay for a blessing. Gnomes' interactions with the gods mainly consists in chronicling legends about them and debating the nature of divinity, but not actively worshipping them. Elves, it is said, do not have the humility to worship anything. -The gods presented here are the most important -- they are the ones featured in the larger tales and who have the most prominent holy days. There are, however, many more. Each region or individual tribe has its own little god. Players are encouraged to create their own. - -The calendar of Fenestra is a strange one. The four seasons are different from ours and they change each year -- some years have cold seasons, others have stormy seasons where volcanoes explode and lightning is a regular occurrence. There are three different types of these four-season `cycles', then the calendar repeats. +Each god has a holy day marking its favourite time of year. During the holy day, anyone can earn \gls{xp} by following the edicts of the god, even those who follow others. The day of Ohta is a day to remember war and settle disputes by fist or steel, the day of Alass\"{e} is one of joy, to be celebrated with pranks and presents. \subsection[Alass\"{e} -- Goddess of Joy]{Alass\"{e} -- Goddess of Joy} \index{Gods!Alass\"{e}}(`alAS-seh') @@ -3719,11 +3719,12 @@ Her temples are always full of home-brewed beer served by attractive men and wom \subsection[C\'{a}l\"{e}]{C\'{a}l\"{e} -- God of Illumination}\index{Gods!C\'{a}l\"{e}}(`Kaah-leh') -\noindent The god of light is popular among all the land, especially with scholars, as he is a god of knowledge. His holy day is during a warm season -- the first part of the second cycle -- when the most light shines on all the world. During this day, a great black eye can be seen travelling across the Ainumar -- the nearby celestial orb where it is said the gods live. His followers are devoted to uncovering secrets and preserving all knowledge. His temples often take the form of libraries and his services are often readings of important books from non-religious sources as well as holy works concerning other gods. +\noindent The god of light is popular among all the land, especially with scholars, as he is a god of knowledge. Followers of the god of light have access to the illusion and force spheres. His mana stones always contain the writings of famous works -- usually from the Holy Book of Light but potentially from any learned source. The item in question must be at least as large as a sheet of paper -- commonly a book, potentially an armoured breast-plate but never a sword or rock. His spells appear in a warm glow of light, illuminating an area with a glow the strength of a few candles brighter than the ambient lighting. The mana stones of C\'{a}l\"{e} are always activated by a command word. \begin{xpchart}{C\'{a}l\"{e}} + 1 & Donating at least 1 gp to the temple. \\ 1 & Learning a new secret. \\ @@ -3772,7 +3773,7 @@ Followers of the god of light have access to the illusion and force spheres. His 3 & Freeing a creature from captivity. \\ - 3 & Destroying an `unnatural' creature such as an undead thing or a nura which has wandered above-ground. \\ + 3 & Destroying an `unnatural' creature such as an undead creature. \\ 5 & Finding a new type of creature. \\