From ad2db73796b1f1673c96f92a791736e2ed7705e9 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Wed, 17 Jun 2020 18:08:14 +0200
Subject: [PATCH] update rollplay before roleplay title

---
 gm.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gm.tex b/gm.tex
index bbed26f0..a2d35746 100644
--- a/gm.tex
+++ b/gm.tex
@@ -240,7 +240,7 @@ If the \gls{pc} is wounded to the point of being useless then that player is not
 If possible, the player should be given a new character for that one adventure, but all \gls{xp} gained can be kept and given to the old character at the end of the adventure.
 To put it another way, players, rather than characters, hold \gls{xp} values which can then be placed on any character.
 
-\subsection{Rollplay Before Roleplay}
+\subsection{Roll Before You Roleplay}
 
 It's hard to play `the social character'.
 You put all your \gls{xp} into a high Charisma score because you want to build alliances and understand people, then the \gls{gm} asks you to roleplay the encounter and all that comes out is your natural stutter.
-- 
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