From ab14e6e8d12bec8f6760cbf0fb6648eaecc4b52b Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Fri, 14 Feb 2020 22:44:12 +0100 Subject: [PATCH] specify guarding cost --- combat.tex | 1 + 1 file changed, 1 insertion(+) diff --git a/combat.tex b/combat.tex index 73a86ed9..a6438ef4 100644 --- a/combat.tex +++ b/combat.tex @@ -652,6 +652,7 @@ A successful roll implies the character can break the grapple and move freely, o If you guard someone by standing in front of them then all attacks have to go through you first.\footnote{This includes missile attacks only if you could otherwise evade them.} Any enemy making a successful attack on you can choose to damage you, or to make another roll (as a free action, costing no Initiative) at their real target. Guarding costs 4 Initiative, as the character must both focus on helping a companion and focus on their own defence. +To put it another way, guarding someone costs 2 Initiative, and defence costs 2 Initiative as normal. \subsubsection{Half Swording}\index{Combat!Half Swording} -- GitLab