diff --git a/play.tex b/play.tex index a93a671113a8212214bc002fea7f776c7436967c..55ec487c0c230c0c4cd69f763dc7fc6b7f3fcadb 100644 --- a/play.tex +++ b/play.tex @@ -2,12 +2,14 @@ \begin{multicols}{2} +\noindent This is how a game might go. -How much the troupe actually engage with their \gls{guard} missions depends on the players -- they may lean into them, and feel pressures on all sides as they juggle a chaotic world with their duties, or may end up abandoning them, and wandering \gls{fenestra} as free agents or bandits (and who can tell the difference?). - +\glsadd{guard} Think of this as a skeleton of a game, or just a standard introduction. Once you get into the swing of this simple cycle -- march, encounter, actions, repeat -- the simple resolution system can fill days or weeks of in-game time quite easily. +How much the troupe actually engage with their \gls{guard} missions depends on the players -- they may lean into them, and feel pressures on all sides as they juggle a chaotic world with their duties, or may end up abandoning them, and wandering \gls{fenestra} as free agents or bandits (and who can tell the difference?). + \sideBySide{ \begin{description} \item[\gls{gm}:] @@ -19,6 +21,8 @@ Once you get into the swing of this simple cycle -- march, encounter, actions, r \item[\gls{gm}:] Yes - three weeks passes every session, so we've actually started a new `\gls{cycle}' in \gls{fenestra}. And as usual -- we'll start in \pgls{broch} -- one of the \gls{guard} towers which sit between \glspl{village}. + \glsadd{broch} + \glsadd{village} Mark off any rations or \glspl{ingredient} from last session -- they've all been eaten or gone rotten. \end{description} @@ -37,6 +41,7 @@ Once you get into the swing of this simple cycle -- march, encounter, actions, r \begin{description} \item[\gls{gm}:] The \gls{broch}'s \Gls{jotter} wants a report from last week. + \glsadd{jotter} What did you do? \item[Alice:] diff --git a/systems.tex b/systems.tex index c772866aafdb068419880da5026d2c488cbfae77..edd577670ca2f14fdd48a347a86e181d66c4e5cd 100644 --- a/systems.tex +++ b/systems.tex @@ -297,7 +297,7 @@ Of course, if the rest of the troupe have more stamina, they might have to march A smaller person, marching 8 miles in the morning would gain 4 \glspl{fatigue}, then heal only 3 over the next rest. Each day they would accumulate 2 more \glspl{fatigue} in total. -Travelling by road means the troupe can usually sleep in \pgls{village} or at least \pgls{bothy}, so it affords more opportunity for rest. +Travelling by road means the troupe can usually sleep in \pgls{village}, \pgls{broch} or at least \pgls{bothy}, so it affords more opportunity for rest. \makeRule{navigate_land}{Navigating on land}{Intelligence}{Wyldcrafting}{by terrain type, Failure Margin adds 2 miles} \index{Navigation}