diff --git a/commands.tex b/commands.tex
index a573e69b152c51353f5f370579d1f32699dddcc2..5f2cb660c142ae942c894ab41b35e2095a9d50b8 100644
--- a/commands.tex
+++ b/commands.tex
@@ -12,7 +12,7 @@
   \textbf{Deceit} & Intimidation & Feigning an injury & Spreading a rumour across an entire town & Crafting a plausible lie & Making a quick excuse & Implausible lies \\\hline
   \textbf{Stealth} & Hiding in a hay bail & Moving quietly & Escaping into a crowd & Identifying the best hiding spot & Quickly hiding & Slipping into a party uninvited \\\hline
   \textbf{Vigilance} & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree & Investigating a crime scene & Spotting an illusion spell & Finding the best con target at a banquet \\
-  \textbf{Wyldcrafting} & Wrestling a~boar & Untying a~horse's bridle & Fleeing a stampede & Planning a new, hidden trail & Foraging for a quick meal & Selling vegetables \\\hline
+  \textbf{Wyldcrafting} & Wrestling a~boar & Moving through dense undergrowth & Fleeing a stampede & Planning a new, hidden trail & Foraging for a quick meal & Selling information about the woods \\\hline
 
   \end{nametable}
   \end{figure*}
@@ -27,6 +27,8 @@
     
     Combat & Making swords, armour, scabbards, maces, and polearms. \\
 
+    Cultivation & Fences, rope, houses, blankets, practical clothing and saddles. \\
+
     Empathy & Jewellery, fancy clothing, and paints. \\
 
     Deceit & Disguises. \\
@@ -39,8 +41,6 @@
 
     Seafaring & Boats, sails, rope, and anchors. \\
 
-    Wyldcrafting & Fences, rope, houses, blankets, practical clothing and saddles. \\
-
   \end{nametable}
 }
 
diff --git a/config b/config
index ffa2d39a4eae94349bc6d529667cb18771ce7df9..99eda7946f4603a389170fa5291c8b3e30bcc256 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit ffa2d39a4eae94349bc6d529667cb18771ce7df9
+Subproject commit 99eda7946f4603a389170fa5291c8b3e30bcc256
diff --git a/spells.tex b/spells.tex
index d45447df8a7d091030f21a58cf28737adc0b1dbe..79f5446c0047d0974403a3723af64c50e648c770 100644
--- a/spells.tex
+++ b/spells.tex
@@ -387,7 +387,7 @@ As long as you have both of those at level 2 or above, you can cast the spell.
   {Divergent}% Enhancements
   {Wane}% Action
   {Air, Water}% Spheres
-  {\roll{Speed}{Wyldcrafting}}% Resist with
+  {\roll{Speed}{Cultivation}}% Resist with
   {As the caster spits, \arabic{spellPlusTwo} barrels of water (or equivalent) turn to vapour and rush around a target.
   If the target breathes in, they gain \arabic{spellPlusTwo}~\glspl{ep}}% Description
   {
@@ -397,7 +397,7 @@ As long as you have both of those at level 2 or above, you can cast the spell.
   {Divergent}% Enhancements
   {Warp}% Action
   {Fire, Water}% Spheres
-  {\roll{Speed}{Wyldcrafting}}% Resist with
+  {\roll{Speed}{Athletics}}% Resist with
   {As the caster sings a song in reverse, nearby fire falls from its wood and flows across the floor like water, while water gathers in place and swirls like flame}% Description
   {
   This spell relies on soft ground to make the target slip.
@@ -416,7 +416,7 @@ As long as you have both of those at level 2 or above, you can cast the spell.
   {Divergent}% Enhancements
   {Wane}% Action
   {Earth, Air}% Spheres
-  {\roll{Speed}{Wyldcrafting}}% Resist with
+  {\roll{Speed}{Cultivation}}% Resist with
   {As the caster curses the target's bread, air, and Sunlight, the ground underneath their feet softens, and their next breath of air sticks to the inside of their throat like thorny cotton.
   Targets who fail to dart away quickly fall prone, and take \arabic{spellPlusTwo}~\glspl{ep} unless they held their breath}% Description
   {
diff --git a/systems.tex b/systems.tex
index d94ce85039dcec259a6d3ccb7fd5f4fdcdd833c1..2cca5fb00a0179bf265acf7907b51f0e6a03cdeb 100644
--- a/systems.tex
+++ b/systems.tex
@@ -39,7 +39,7 @@ Failure means $1D6$ Damage, plus the character's Speed (running faster means mor
 
 \subsection{Journeys Past the \Glsfmttext{edge}}
 
-\makeRule{build_shelter}{Building a shelter}{Intelligence}{Wyldcrafting}{11}
+\makeRule{build_shelter}{Building a shelter}{Strength}{Cultivation}{11}
 Each point on the Margin allows an additional person to sleep inside the shelter.
 A tie indicates that the shelter holds for \pgls{interval}, then collapses.
 
@@ -202,7 +202,7 @@ Every margin on the roll reduces the armour's penalty by 1, to a minimum of -1.
 \makeRule{make_song}{Composing a new song}{Intelligence}{Performance}{10}
 This won't let the character perform the song -- just compose, and possibly explain it.
 
-\makeRule{tame_horse}{Taming a Horse}{Intelligence}{Wyldcrafting}{depends on Horse's \roll{Wits}{Brawl}}
+\makeRule{tame_horse}{Taming a Horse}{Intelligence}{Cultivation}{depends on Horse's \roll{Wits}{Brawl}}
 Wild horses still run wild in \gls{fenestra}, but catching one without injuring it is difficult, and getting it comfortable with people takes upwards of months.
 But if you have more time than money, then it's time well spent.
 
diff --git a/traits.tex b/traits.tex
index a720094ff26db966aaf109bb8947508d999e5fd9..5c68817e3d3d8a315b969c69ee8e03a119a0337c 100644
--- a/traits.tex
+++ b/traits.tex
@@ -95,7 +95,7 @@ Charisma also covers characters' luck, and therefore some measure of their abili
 
 \noindent
 A character's Skills tell you what they do with most of their time.
-A lot of Wyldcrafting means that someone can farm plants, and probably hunts, and a high Academics score means they read a lot, and communicate with other Academics.
+A lot of Wyldcrafting means that identify wild plants, and probably hunts, and a high Academics score means they read a lot, and communicate with other Academics.
 
 \noindent
 \begin{boxtable}[cL]
@@ -180,7 +180,7 @@ Those last bonuses are available to professionals, who take a \textit{Specialist
 \footnote{See \autopageref{specialist} for the Specialist Knack.}
 
 As a result, \glspl{pc} will rarely match the abilities of \pgls{npc} who performs the same task daily.
-A shepherd, for example, will gain a +2 Bonus for herding sheep, so even when their \roll{Intelligence}{Wyldcrafting} only amount to a +2 Bonus, they will have a +4 Bonus in total to herding sheep.
+A shepherd, for example, will gain a +2 Bonus for herding sheep, so even when their \roll{Intelligence}{Cultivation} only amount to a +2 Bonus, they will have a +4 Bonus in total to herding sheep.
 
 \subsection{Academics}
 
@@ -309,7 +309,7 @@ This covers all manner of fancy movements, from somersaults and rolling to climb
 \index{Caving!Skill}
 
 Navigation, foraging, building basic structures, and plants, all need to be relearned ten steps into a cave.
-Just as most humans understand some basic Wyldcrafting, almost all dwarves and gnomes know a little of the Caving Skill.
+Just as most humans understand some basic Cultivation, almost all dwarves and gnomes know a little of the Caving Skill.
 
 \begin{description}
   \item[\roll{Strength}{Caving}]
@@ -377,7 +377,7 @@ Exactly what the character can craft depends on their other Skills.
   \item[\roll{Dexterity}{Crafts}]
     covers making any item the character can use.
     The character must have at least one level in the Skill they want to use for crafting.
-    Crafting arrows requires Projectiles, and making backpacks requires Wyldcrafting.
+    Crafting arrows requires Projectiles, and making backpacks requires Cultivation.
 
     All craftsmen require tools to work.
     Better tools, good schematics, and quality moulds can grant bonuses, while shoddy equipment can inflict penalties.
@@ -410,6 +410,40 @@ Exactly what the character can craft depends on their other Skills.
   ``Damned shame'', they started to realize that the \gls{village} could fall before they returned with reinforcements, all for the want of their fletcher.
 \end{exampletext}
 
+\subsection{Cultivation}
+
+This \gls{skill} means civilization.
+It combines every practice where one handles the wilderness to make it into a tool.
+
+\begin{description}
+  \item[\roll{Strength}{Cultivation}]
+    to errect wooden walls.
+  \item[\roll{Dexterity}{Cultivation}]
+    to weave clothes or rope.
+  \item[\roll{Speed}{Cultivation}]
+    to skin a corpse before rot sets in.
+  \item[\roll{Intelligence}{Cultivation}]
+    to plan creating a new \gls{village}.
+\end{description}
+
+\begin{exampletext}
+  ``It was three years ago, just by the next \gls{village}, ten brigands came out of the snow, all carrying hunting bows.
+  We were wounded from the basilisk which we had fought just earlier that day, but we did not let our wounds show, and demanded that the brigands\ldots''
+
+  ``During a snowstorm?'', one of the farmers asked.
+
+  ``No, it wasn't a snowstorm, but the cold was bad, and so I said to them\ldots''
+
+  ``It was a snowstorm'', the farmer insisted.
+
+  ``Just after the blue moon, you said it was.
+  Three days of snowstorm.
+  Nobody was going anywhere, certainly not these `brigands', and the basilisk you fought should have been hibernating.''
+
+  ``Well'', the young \gls{guard} said with less gusto.
+  ``Maybe it had trouble sleeping\ldots''.
+\end{exampletext}
+
 \subsection{Deceit}
 
 Someone proficient at deception can make others see white as black by sheer confidence.
@@ -850,18 +884,16 @@ When the new fodder enter, they see their superiors flinching at every noise and
 
 \subsection{Wyldcrafting}
 
-This skill covers everything from the initial forays into the wilderness, to fully cultivated land.
-A wyldcrafter can navigate, track animals and other humanoids, and forage.
-In calmer settings, wyldcrafting covers all the activities involved in farming -- from taming animals, and selecting the best soil to plant carrots.
-
+This skill covers everything from the initial forays into the wilderness, to tracking, and understanding forest predators.
+A wyldcrafter can navigate, forage, and hunt.
 
 \begin{description}
   \item[\roll{Strength}{Wyldcrafting}]
-    to construct a fence.
+    birthing a cow.
   \item[\roll{Dexterity}{Wyldcrafting}]
     to move through a forest unheard.
-  \item[\roll{Speed}{Wyldcrafting}]
-    covers a dense woodland area with heavy undergrowth.
+  \item[\roll{Dexterity}{Wyldcrafting}]
+    to move through dense undergrowth.
   \item[\roll{Intelligence}{Wyldcrafting}]
     covers pathfinding a shorter route between two known locations.
   \item[\roll{Wits}{Wyldcrafting}]
@@ -869,21 +901,29 @@ In calmer settings, wyldcrafting covers all the activities involved in farming -
 \end{description}
 
 \begin{exampletext}
-  ``It was three years ago, just by the next \gls{village}, ten brigands came out of the snow, all carrying hunting bows.
-  We were wounded from the basilisk which we had fought just earlier that day, but we did not let our wounds show, and demanded that the brigands\ldots''
+  Mildrain slumped with her companions, while they complained about her fire.
+  She needed a rest before completing the shelter.
 
-  ``During a snowstorm?'', one of the farmers asked.
+  ``The forest will see us, Mildrain.
+  We can't afford a fight, put out the fire.''
 
-  ``No, it wasn't a snowstorm, but the cold was bad, and so I said to them\ldots''
+  They said this while shivering, and huddling next to the little fire-pit.
+  Dug into the ground, it didn't give off much light, but the rain-sodden branches hissed and cracked like a whip.
+  Then more crackles came from the edge of the clearing.
+  A chitincrawler announced itself, unashamed, walking as casually as a horse coming for food.
 
-  ``It was a snowstorm'', the farmer insisted.
+  ``Stand up.
+  Stand-the-fuck-up'', she told her companions, while grabbing two bushy branches from the shelter, destroying it.
+  And warriors stood, using their swords like walking-sticks to hold themselves up, shaking from cold and hunger.
 
-  ``Just after the blue moon, you said it was.
-  Three days of snowstorm.
-  Nobody was going anywhere, certainly not these `brigands', and the basilisk you fought should have been hibernating.''
+  Then she held the branches out, like the wings of some ridiculous bird, and screamed as loud as she could, inching slowly forwards towards the face at the edge of the fire.
+  Her companions joined the choir, trying to shout in a way that didn't sound like a wounded animal.
 
-  ``Well'', the young \gls{guard} said with less gusto.
-  ``Maybe it had trouble sleeping\ldots''.
+  On more step, and eyes pulled back, then fled through the wet woods.
+
+  ``The thing to remember about chitincrawlers,''
+  Mildrain informed her companions,
+  ``is that they're stupid''.
 
 \end{exampletext}