diff --git a/CS/CS.tex b/CS/CS.tex
index 24d0538865ed2e6ec4b2efef2085b6b946cdeff1..8739e5aea2d1608570b701f9a2ef8fffd6b1da2f 100644
--- a/CS/CS.tex
+++ b/CS/CS.tex
@@ -121,8 +121,8 @@
 		}
 
 %----
-		\posterbox{name=track,column=11,row=2,span=1,rowspan=11}{ 
-			{\Huge\center 
+		\posterbox{name=track,column=11,row=2,span=1.2,rowspan=11}{ 
+			{\large
 
 			\tracker
 			\tracker
diff --git a/First_Blood.tex b/First_Blood.tex
index 6d8e31c530ef3c34d878ba5698254735efca2fb5..40cfbff96da7a3e2fa9ee118a05667009ebf59bb 100644
--- a/First_Blood.tex
+++ b/First_Blood.tex
@@ -77,9 +77,7 @@ For a starting pack of ideas, the \gls{gm} has \textit{Adventures in Fenestra} -
 
 When the dwarves poured down the hill like an avalanche, nobody thought to worry. They had lived in peace with the humans there for years and traded goods regularly. It was normal for dwarves to travel in full chainmail - many treated it like a woollen jumper. As they got a little closer, the dusk-light showed unusually tall silhouettes for dwarves, about the size of a stocky man. It was only when they were five feet from the villagers who had come out to greet them that they noticed the greyish-green skin and jutting bottom teeth. Worse than the strange hue, teeth and even than the coal-black eyes, was the sight of some dwarves so misshapen and driven to insanity that some had cut their own beards off.
 
-\begin{wrapfigure}{R}{.5\textwidth}
-    \includegraphics[width=.5\textwidth]{images/Boris_Pecikozic/the_storyteller.jpg}
-\end{wrapfigure}
+	\sidepic{5}{Boris_Pecikozic/the_storyteller.jpg}
 
 These were dwarves no longer, but hobgoblins - the kind of nura which is made when dwarves are polluted with the strange magic which lives below the earth. They are always hungry. They were so full of hunger in fact that they slaughtered a dozen villagers and began to eat them raw, some still living, without a care for the others. The other humans moved quickly after that, taking up torches and farming tools as make-do weapons. Those the nura do not eat often become nura themselves, so the farmers fought fiercely. It is said that those who die as nura often blaspheme against the gods before they die, and so do not reach the afterlife they were meant for.
 
@@ -426,9 +424,7 @@ If, on the other hand, working together can benefit a situation, one character t
 
 \iftoggle{verbose}{
 
-\begin{wrapfigure}{O}{.21\textwidth}
-	\includegraphics[width=.21\textwidth]{images/Boris_Pecikozic/village_above.jpg}
-\end{wrapfigure}
+\sidepic{21}{Boris_Pecikozic/village_above.jpg}
 
 \begin{exampletext}
 	Thenton wants to know what exactly that spell-song the boy was talking about means. He has the Academics Skill and never wrote down any specialisations so he asks the \gls{gm} if he can take a specialisation in whatever it is he needs in order to know about that bard and what he was up to. The \gls{gm} tells him to write down `Music' -- it's a fitting specialisation since he already plays the flute.
@@ -442,7 +438,6 @@ Thenton recalled what the old alchemist had said about the book -- surely the ba
 
 \subsection{Resisted Actions}
 
-
 \index{Resisted Actions}  When \glspl{pc} come into disagreements with \glspl{npc}, the \glspl{pc} pick up the dice, and roll.  The \gls{npc}'s Traits add to the \gls{tn}.
 
 For example, if a player attempts to compete pick someone's pocket, the \gls{npc} never rolls Wits + Vigilance.  Instead, if an \gls{npc} has a Wits + Vigilance total of +4, the \gls{tn} for the roll is $7 + 4 = 11$.  The player then rolls against that \gls{tn}.
@@ -450,9 +445,8 @@ For example, if a player attempts to compete pick someone's pocket, the \gls{npc
 \iftoggle{verbose}{
 
 	\begin{exampletext}
-		\begin{wrapfigure}{R}{.15\textheight}
-			\includegraphics[width=.3\textwidth]{images/Boris_Pecikozic/village_approach.jpg}
-\end{wrapfigure}
+
+	\sidepic{3}{Boris_Pecikozic/village_approach.jpg}
 
 	Arneson, Thenton and Hugi left that day, and as the sun was setting they saw Casarenna's smoking chimneys ahead, reaching up to the imposing, grey mountains behind. The smell of roasted meat was coming from every house.
 
@@ -481,9 +475,7 @@ The \gls{gm} might use a Margin for some variable, for example a bard attempting
 
 \begin{exampletext}
 
-	\begin{wrapfigure}{R}{.3\textwidth}
-		\includegraphics[width=.3\textwidth]{images/Boris_Pecikozic/nura_jump.jpg}
-	\end{wrapfigure}
+	\sidepic{4}{Boris_Pecikozic/nura_jump.jpg}
 
 	A scurrying of agile, hungry feet filled the little muddy rows between houses. The trio looked about for an escape route. Unknown to them, one of the hobgoblins was meant to be keeping a lookout from the roof of the cottage on the edge of town. He observed them for a brief moment and then jumped off, axe in hand, ready to make up for all the meals he had missed while pretending to keep guard.
 
@@ -515,9 +507,8 @@ The \gls{gm} may wish to only award \gls{xp} at the end of a session, and may re
 \subsection{Spending \gls{xp}}
 
 \iftoggle{verbose}{
-\begin{wrapfigure}{R}{.4\textwidth}
-\includegraphics[width=.4\textwidth]{images/Roch_Hercka/xp-1.jpg}
-\end{wrapfigure}
+
+\sidepic{4}{Roch_Hercka/xp-1.jpg}
 }{}
 
 
@@ -632,9 +623,7 @@ Buying off a negative level increases it by 1 and always costs 5 \gls{xp}, so ta
 \subsection{Concept}
 
 \iftoggle{verbose}{
-	\begin{wrapfigure}{O}{.4\textwidth}
-\includegraphics[width=.4\textwidth]{images/Roch_Hercka/xp-2.jpg}
-\end{wrapfigure}
+\sidepic{4}{Roch_Hercka/xp-2.jpg}
 }{}
 
 Now is the time to look at your character's base Attributes and think about what they might be good at. The best place to start is your highest Attribute. If you have a positive (or simply not negative) Intelligence score, making a spell caster is a good option. Buy off any Wits penalties and put a magic sphere down on the character sheet and a couple of \glsentrylongpl{mp}. Alternatively, if your highest Trait so far is a Body Attribute perhaps this character is more suited to being a fighter. Don't worry if you have negative Body Attributes -- your starting \gls{xp} can buy all of that up to 0 quite easily.
@@ -776,9 +765,7 @@ An average villager will make little spare money -- perhaps 10 \gls{sp} in a yea
 
 \iftoggle{verbose}{
 \vspace{-0.2cm}
-	\begin{wrapfigure}[12]{O}{.3\textwidth}
-	\includegraphics[width=.3\textwidth]{images/Roch_Hercka/dwarf_encumbrance.jpg}
-	\end{wrapfigure}
+	\sidepic{3}{Roch_Hercka/dwarf_encumbrance.jpg}
 }{} 
 
 We measure weight in broad terms to save time.  Characters have a weight rating equal to their Hitpoints, so elves tend to have 5, while humans tend to have a Weight of 7.  Items work similarly, with weight ratings between -3 (for very light items) and +11 (for wardrobes, carts, and boulders).
@@ -1126,9 +1113,7 @@ The Combat Skill is kept separate from the other Skills as a reminder of the inc
 \subsection{Stances}\index{Combat!Stances}
 
 \iftoggle{verbose}{
-\begin{wrapfigure}{R}{.43\linewidth}
-	\includegraphics[width=.43\textwidth]{images/Roch_Hercka/stances.jpg}
-\end{wrapfigure}
+	\sidepic{60}{Roch_Hercka/stances.jpg}
 }{}
 
 Characters can attack in an \textit{Aggressive} or \textit{Defensive} stance. This system takes the Defensive stance as default -- the Dexterity Bonus is added to the Evasion score to keep the character safe. However, a character can forego safety for additional combat ability and add the Dexterity Bonus to Strike should they wish. Any Bonuses to Evasion from weapons also add to the Strike Factor. The score cannot be divided between the two -- the Stances are an `all or nothing' affair. Delicate decisions concerning priorities require the Combat Skill, which can be added one piece at a time to any of the Combat Factors.
@@ -3125,7 +3110,7 @@ Characters can individuate themselves by learning various Knacks -- special tale
 
 \subsection{Adrenaline Surge}
 
-The player can declare a superhuman effort is being put into an action and the character gains +1 Strength.  This can increase damage, but cannot increase Initiative after a \gls{round} has begun.
+The player can declare that super-human effort is being thrown into an actoin, and gain +1 Strength for that one task.  This can increase damage, but cannot increase Initiative after a \gls{round} has begun.
 
 Adrenaline surge can be used once each scene for each knack the character has, and no more than once a \gls{round}.
 
@@ -3800,8 +3785,8 @@ The world is here to be lived, to be known, to be connected with. You want all t
 \end{xpchart}
 
 \iftoggle{verbose}{
-	\hrulefill
-	\begin{wrapfigure}{O}{.4\textwidth}
+\hrulefill
+\begin{wrapfigure}{O}{.4\textwidth}
 \includegraphics[width=.4\textwidth]{images/Boris_Pecikozic/dwarves_meet.jpg}
 \end{wrapfigure}
 
diff --git a/preamble.tex b/preamble.tex
index e23d1be42648dde61445f3759737553579b1f338..ef089da6676edfd72f0c4c0d20ae0bb29e039401 100644
--- a/preamble.tex
+++ b/preamble.tex
@@ -58,6 +58,12 @@
 
 \newcommand{\headingtype}{CHAPTER}
 
+\newcommand{\sidepic}[2]{
+	\needspace{3cm}\begin{wrapfigure}{O}{.#1\textwidth}
+\includegraphics[width=.#1\textwidth]{images/#2}
+\end{wrapfigure}
+}
+
 \colorlet{chapnumcol}{black!55}
 
 \titleformat{\chapter}[display]
@@ -71,7 +77,7 @@
 {\Huge}
 
 \titleformat{\section}[frame]
-{\needspace{3cm}\normalfont}
+{\needspace{4cm}\normalfont}
 {\filright
 \footnotesize
 \enspace SECTION \thesection\enspace}
@@ -111,7 +117,7 @@
 
 		\newcounter{track}
 		\setcounter{track}{18}
-		\newcommand{\tracker}{\hspace{-0.5cm}\noindent\arabic{track}\addtocounter{track}{-1}\vspace{.39cm}
+		\newcommand{\tracker}{\center\noindent\arabic{track}\addtocounter{track}{-1}\vspace{.60cm}
 
 		}