From a53714d129fc33cd4ef2eeea01eb81a240fcb2c7 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 11 Dec 2022 05:20:20 +0100 Subject: [PATCH] include specialist skill --- knacks.tex | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/knacks.tex b/knacks.tex index e1964df1..ae0b2adb 100644 --- a/knacks.tex +++ b/knacks.tex @@ -293,5 +293,20 @@ You regenerate unusually fast. Any scene which you end with a rest allows you to The character is particularly tough and gains +2 \glspl{hp} and immunity to the Knack: Stunning Strike. -\end{multicols} +\subsubsection{Specialist} + +A specialist has exceptional abilities within a fairly narrow environment or domain, and gains a +2 bonus on relevant rolls. +\iftoggle{verbose}{% + This general Knack allows Academics to specialize in history, for craftsmen to devote themselves to metallurgy, and for performers to achieve exceptional performances with their favoured instrument. + + These specializations cannot include combat skills, but can add to rolls for casting spells. + Even if a particular skill inspired a specialization, it still applies to any skill. + Someone with a specialization in aurochs can use that bonus for tracking them (with Wyldcrafting), using their hide to make armour (assuming they can make armour), and healing them (if they have the Medicine Skill). + A good deal of professionals have this specialization -- in fact you can almost assume that any blacksmith has Crafts, but knows metallurgy better than anything else, and that any academic will have some `special interest'. +}{ + Specializations include tracking, navigation, horses, open-fields, dockyards, vegetables, or any other sufficiently narrow, non-combat area of interest. + The bonus applies to all rolls. +} + +\end{multicols} -- GitLab