diff --git a/knacks.tex b/knacks.tex
index e1964df1fc9718031283c703c03dfa3adfeeb5a3..ae0b2adba68cd9ffddd2035b9d4e6d9b5e22dee4 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -293,5 +293,20 @@ You regenerate unusually fast. Any scene which you end with a rest allows you to
 
 The character is particularly tough and gains +2 \glspl{hp} and immunity to the Knack: Stunning Strike.
 
-\end{multicols}
+\subsubsection{Specialist}
+
+A specialist has exceptional abilities within a fairly narrow environment or domain, and gains a +2 bonus on relevant rolls.
+\iftoggle{verbose}{%
+  This general Knack allows Academics to specialize in history, for craftsmen to devote themselves to metallurgy, and for performers to achieve exceptional performances with their favoured instrument.
+
+  These specializations cannot include combat skills, but can add to rolls for casting spells.
+  Even if a particular skill inspired a specialization, it still applies to any skill.
+  Someone with a specialization in aurochs can use that bonus for tracking them (with Wyldcrafting), using their hide to make armour (assuming they can make armour), and healing them (if they have the Medicine Skill).
 
+  A good deal of professionals have this specialization -- in fact you can almost assume that any blacksmith has Crafts, but knows metallurgy better than anything else, and that any academic will have some `special interest'.
+}{
+  Specializations include tracking, navigation, horses, open-fields, dockyards, vegetables, or any other sufficiently narrow, non-combat area of interest.
+  The bonus applies to all rolls.
+}
+
+\end{multicols}