diff --git a/First_Blood.tex b/First_Blood.tex
index 6a87888f76898e5055a6ccd310ac258fd860227a..55b3412c8df66da244ccfe6de2b332323a7393d8 100644
--- a/First_Blood.tex
+++ b/First_Blood.tex
@@ -3002,45 +3002,11 @@ Trainee artists and necromancers have one thing in common -- fruit.  Students of
 
 \sphere{Polymorph}\index{Polymorph}
 
-\sidepic{4}{Roch_Hercka/polymorph.jpg}
-
-The Polymorph sphere of magic allows the mage to grasp at different strands in the tree of life, and move themselves or others along different paths.  Nearby forms include other races, such as elves turning into men, and later shapeshifters learn to turn into bears, hawks or other animals.  Larger men find it easier to turn into large animals such as griffins, while smaller, lighter people find it easier to take on the form of birds.  Master shapeshifters learn to go beyond the great tree of life and turn into arbitrary forms of their chosing, including living fire, or a gust of wind.
-
-Throughout all these forms people maintain a universal `face' -- a kind of likeness which they simply cannot get rid of. Many conjecture that the face is a facet of one's soul showing in the world. A ginger person transformed into a cat would become a ginger cat. A skinny person with short hair who transforms into a sheep will become a skinny, short-haired sheep. Spotting someone who has been transformed requires a Wits + Empathy roll, with a \gls{tn} of 8 plus the level of the polymorph sphere being employed; e.g. if an elf used the first level to transform into a gnome the \gls{tn} would be 9, but if the elf used the fifth level to transform into a magma elemental, the \gls{tn} would be 14.
-
-Unwilling targets who are to be transformed with Polymorph can spend 5 FP in order to retroactively stipulate that the spell fails.  The undead are completely immunte to the Polymorph sphere.
-
-As polymorph changes people's form it also changes Strength and therefore HP maximums. All HP lost to Damage remain as lost HP after transformation but might not have any effect. If a player's maximum HP is lowered to the point where they are no longer wounded then all wounds simply vanish, though they are still tracked and reappear once the creature has transformed. If someone's maximum HP increases, once again they count as having lost the same number of HP, with no HP being gained or lost through the transformation process. All Fatigue stays where it is and no Fatigue Points which previously gave no penalty move to giving the character a penalty.
-
-The new form granted by a polymorph spell always feels a little strange, so anyone who transforms suffers a -1 penalty to Dexterity until they get used to the new form.\footnote{Any amount of downtime is a reasonable amount of time.}
-
-Nobody is terribly comfortable holding another creature's form.  Like a newborn lamb, such transformations make people clumsy.
-
-\begin{exampletext}
-
-	Meldon the elf has 5 HP. He takes 3 HP Damage and already has 3 Fatigue Points leaving him with a -1 penalty to all actions. He then transforms himself into a bird, lowering to 2 HP. He now has zero Damage but retains his -1 penalty due to Fatigue. After flying away to safety he rests for a while and heals all his Fatigue Points, but when he turns back into an elf all his old wound reappear as his HP increases to the point where they can affect him.
-
-\end{exampletext}
-
-\spelllevel
-
-\spell{Polymorph}{Continuous}{Medicine}
-
-The basic polymorph spell allows someone to turn into another race, so long as the racial difference in Strength is not greater than the spell's level.  When cast at first level, gnolls can turn into humans, humans can turn into dwarves, dwarves can turn into elves, and elves can turn into gnomes.  Once the change has applied, the original racial Bonuses are discarded, and the new racial bonuses applied.  Gnomes who turn into elves gain +1 Strength and +1 Speed, and dwarves who turn into gnolls gain +1 Strength, +1 Speed, but -1 Dexterity.
-
-Various enhancements allow the spell to be cast at a higher level, meaning a skilled Polymorphing gnome could eventually learn to turn into a gnoll.
-
-Changing one's own form is \gls{tn} 7, while changing another's is \gls{tn} 10.
-
-Polymorphing into another race does not grant any of its racial abilities.  Changing one's shape to look like an elf will not grant cold-immunity, and polymorphing into a human will not allow one walk long distances without fatigue.
-
-\spell{Animal Transformation}{Continuous}{Beast Ken}
-
 \begin{wrapfigure}{R}{.4\linewidth}
 
 	\begin{tcolorbox}[arc=1mm,tabularx={lcc}]
 
-	Animal & Min Str. & Max Str. \\\hline
+	\textbf{Animal} & \textbf{Min Str.} & \textbf{Max Str.} \\\hline
 
 	Auroch & 0 & +5 \\
 
@@ -3048,7 +3014,7 @@ Polymorphing into another race does not grant any of its racial abilities.  Chan
 
 	Basilisk & +5 & +8 \\
 
-	Bear & +4 & +6 \\
+	Bear & +4 & +5 \\
 
 	Beaver & -5 & -4 \\
 
@@ -3081,11 +3047,48 @@ Polymorphing into another race does not grant any of its racial abilities.  Chan
 \end{wrapfigure}
 
 
-This spell allows the mage to transform one animal into another.  An animal is defined as any creature without an Intelligence Bonus.  As before, the mage can increase or decrease the target's Strength Bonus by the spell level.
+The Polymorph sphere of magic allows the mage to grasp at different strands in the tree of life, and move themselves or others along different paths.  Nearby forms include other races, such as elves turning into men, and later shapeshifters learn to turn into bears, hawks or other animals.  Larger men find it easier to turn into large animals such as griffins, while smaller, lighter people find it easier to take on the form of birds.  Master shapeshifters learn to go beyond the great tree of life and turn into arbitrary forms of their chosing, including living fire, or a gust of wind.
 
-The \gls{tn} for such a transformation is always 12, as understanding how animals function is a serious challenge to those used to walking on two legs.
+Throughout all these forms people maintain a universal `face' -- a kind of likeness which they simply cannot get rid of. Many conjecture that the face is a facet of one's soul showing in the world. A ginger person transformed into a cat would become a ginger cat. A skinny person with short hair who transforms into a sheep will become a skinny, short-haired sheep. Spotting someone who has been transformed requires a Wits + Empathy roll, with a \gls{tn} of 8 plus the level of the polymorph sphere being employed; e.g. if an elf used the first level to transform into a gnome the \gls{tn} would be 9, but if the elf used the fifth level to transform into a magma elemental, the \gls{tn} would be 14.
+
+Unwilling targets who are to be transformed with Polymorph can spend 5 FP in order to retroactively stipulate that the spell fails.  The undead are completely immunte to the Polymorph sphere.
+
+As polymorph changes people's form it also changes Strength and therefore HP maximums. All HP lost to Damage remain as lost HP after transformation but might not have any effect. If a player's maximum HP is lowered to the point where they are no longer wounded then all wounds simply vanish, though they are still tracked and reappear once the creature has transformed. If someone's maximum HP increases, once again they count as having lost the same number of HP, with no HP being gained or lost through the transformation process. All Fatigue stays where it is and no Fatigue Points which previously gave no penalty move to giving the character a penalty.
+
+The new form granted by a polymorph spell always feels a little strange, so anyone who transforms suffers a -1 penalty to Dexterity until they get used to the new form.\footnote{Any amount of downtime is a reasonable amount of time.}
+
+Nobody is terribly comfortable holding another creature's form.  Like a newborn lamb, such transformations make people clumsy.
+
+\begin{exampletext}
+
+	Meldon the elf has 5 HP. He takes 3 HP Damage and already has 3 Fatigue Points leaving him with a -1 penalty to all actions. He then transforms himself into a bird, lowering to 2 HP. He now has zero Damage but retains his -1 penalty due to Fatigue. After flying away to safety he rests for a while and heals all his Fatigue Points, but when he turns back into an elf all his old wound reappear as his HP increases to the point where they can affect him.
+
+\end{exampletext}
 
+\spelllevel
+
+\spell{Polymorph}{Continuous}{Medicine}
+
+\sidepic{4}{Roch_Hercka/polymorph.jpg}
+
+The basic polymorph spell allows someone to turn into another race, so long as the racial difference in Strength is not greater than the spell's level.  When cast at first level, gnolls can turn into humans, humans can turn into dwarves, dwarves can turn into elves, and elves can turn into gnomes.  Once the change has applied, the original racial Bonuses are discarded, and the new racial bonuses applied.  Gnomes who turn into elves gain +1 Strength and +1 Speed, and dwarves who turn into gnolls gain +1 Strength, +1 Speed, but -1 Dexterity.
+
+Various enhancements allow the spell to be cast at a higher level, meaning a skilled Polymorphing gnome could eventually learn to turn into a gnoll.
 
+Changing one's own form is \gls{tn} 7, while changing another's is \gls{tn} 10.
+
+Polymorphing into another race does not grant any of its racial abilities.  Changing one's shape to look like an elf will not grant cold-immunity, and polymorphing into a human will not allow one walk long distances without fatigue.
+
+\spell{Animal Transformation}{Continuous}{Beast Ken}
+
+This spell allows the mage to transform one animal into another.
+An animal is defined as any living creature without an Intelligence Bonus.
+As before, the mage can increase or decrease the target's Strength Bonus by the spell level,
+but have to keep within the normal size-boundaries of the animal.
+If a boar has Strength +1, turning it into a bear will require an additional 3 points of Strength, because bears have a minimum Strength of +4.
+If the caster instead tries to turn a dangerous bear into a housecat, this is a prohibitively difficult task, as house cats have a difference of at least 9 levels of Strength.
+
+The \gls{tn} for such a transformation is always 12, as understanding how animals function is a serious challenge to those used to walking on two legs.
 
 Such animal transformations are in shape alone, and do not grant any abilities.  Polymorphing into a bird will not let one fly, and taking the shape of a bear will leave a weakened facsimile of the bear's strong teeth and hide.