From 9f62389b9ce1be4cf1ec038e04f45d36a4c66483 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Fri, 30 Apr 2021 23:25:20 +0200
Subject: [PATCH] add hospitality prices

---
 rules.tex | 16 +++++++++++++---
 1 file changed, 13 insertions(+), 3 deletions(-)

diff --git a/rules.tex b/rules.tex
index 7630a5ff..851a9da1 100644
--- a/rules.tex
+++ b/rules.tex
@@ -534,7 +534,7 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig
 	\input{story/encumbrance.tex}
 }{}
 
-\begin{figure*}{t}
+\begin{figure*}
 
 \begin{tcolorbox}[arc=1mm,tabularx={XX},title=Services]
 
@@ -564,7 +564,17 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig
 
 	Dangerous area & 2sp \\
 
-	Uncharted area & 4sp \\
+	Uncharted area & 4sp \\\hline
+
+	\textbf{Hospitality} &  \\\hline
+
+	Public House & 0cp \\
+
+	Barn with breakfast & 3cp \\
+
+	City Inn & 30cp \\
+
+	Fancy Room & 1sp \\
 
 \end{tcolorbox}
 
@@ -657,7 +667,7 @@ $7\times2\times2 = 28$, so the character starts out with 28 \glspl{sp}.
 
 Money can buy you more than things.  In fact, for the right money in a large city, characters can buy a full entourage.  Villages, however, will not admit of the same opportunities.
 
-The costs below show the starting price for a few services, plus additional fees for the details.
+The costs above show the starting price for a few services, plus additional fees for the details.
 For example, hiring a guide for an uncharted and dangerous area for 5 days would cost 800 \glspl{cp}.
 
 \end{multicols}
-- 
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