From 9f62389b9ce1be4cf1ec038e04f45d36a4c66483 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Fri, 30 Apr 2021 23:25:20 +0200 Subject: [PATCH] add hospitality prices --- rules.tex | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/rules.tex b/rules.tex index 7630a5ff..851a9da1 100644 --- a/rules.tex +++ b/rules.tex @@ -534,7 +534,7 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig \input{story/encumbrance.tex} }{} -\begin{figure*}{t} +\begin{figure*} \begin{tcolorbox}[arc=1mm,tabularx={XX},title=Services] @@ -564,7 +564,17 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig Dangerous area & 2sp \\ - Uncharted area & 4sp \\ + Uncharted area & 4sp \\\hline + + \textbf{Hospitality} & \\\hline + + Public House & 0cp \\ + + Barn with breakfast & 3cp \\ + + City Inn & 30cp \\ + + Fancy Room & 1sp \\ \end{tcolorbox} @@ -657,7 +667,7 @@ $7\times2\times2 = 28$, so the character starts out with 28 \glspl{sp}. Money can buy you more than things. In fact, for the right money in a large city, characters can buy a full entourage. Villages, however, will not admit of the same opportunities. -The costs below show the starting price for a few services, plus additional fees for the details. +The costs above show the starting price for a few services, plus additional fees for the details. For example, hiring a guide for an uncharted and dangerous area for 5 days would cost 800 \glspl{cp}. \end{multicols} -- GitLab