From 9e40d9f1ec9a1a9eb11d885377460cafaae6390d Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 3 Feb 2023 05:24:13 +0100 Subject: [PATCH] clarify brawling in combat --- combat.tex | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/combat.tex b/combat.tex index 74154932..25dcd48d 100644 --- a/combat.tex +++ b/combat.tex @@ -674,6 +674,12 @@ Anyone can use them at any point, if they use the right weapons. \index{Combat!Brawling} \index{Brawling} +Anyone can go for a brawling manoeuvre, even while using a weapon. +\iftoggle{verbose}{% + Swinging an axe can place one in a vulnerable position -- on negative \glspl{ap}! + But since these attacks cost only 1 \gls{ap}, they won't deplete \glspl{ap} to fast. +}{} + Punches and kicks all use the Combat bonus. Such attacks inflict \glspl{fatigue}. Everyone gains a \gls{dr} against Brawling Damage equal to their Strength Bonus, which stacks with armour (\gls{dr} cannot be negative). -- GitLab