From 9e40d9f1ec9a1a9eb11d885377460cafaae6390d Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Fri, 3 Feb 2023 05:24:13 +0100
Subject: [PATCH] clarify brawling in combat

---
 combat.tex | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/combat.tex b/combat.tex
index 74154932..25dcd48d 100644
--- a/combat.tex
+++ b/combat.tex
@@ -674,6 +674,12 @@ Anyone can use them at any point, if they use the right weapons.
 \index{Combat!Brawling}
 \index{Brawling}
 
+Anyone can go for a brawling manoeuvre, even while using a weapon.
+\iftoggle{verbose}{%
+  Swinging an axe can place one in a vulnerable position -- on negative \glspl{ap}!
+  But since these attacks cost only 1 \gls{ap}, they won't deplete \glspl{ap} to fast.
+}{}
+
 Punches and kicks all use the Combat bonus.
 Such attacks inflict \glspl{fatigue}.
 Everyone gains a \gls{dr} against Brawling Damage equal to their Strength Bonus, which stacks with armour (\gls{dr} cannot be negative).
-- 
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