diff --git a/intro.tex b/intro.tex index 5efa6fbcacefbdf97526d7f2ca608e5a8d5f794c..8d2e38c66a9a0cb88bbfcab6f34804374204bdff 100644 --- a/intro.tex +++ b/intro.tex @@ -13,7 +13,12 @@ \item BIND mechanics force a fast real-world resolution to every encounter. \item + \ifnum\day=17 + BIND was made with too much hot sauce. + \emph{I'm sorry, the bottle slipped!} + \else BIND is an `adult' game, meaning we all have jobs and such, so the game should make as few demands on everyone's time as possible. + \fi \item BIND kills all house rules, by allowing people to integrate those rules into the core book and reprinting. @@ -46,7 +51,7 @@ This book has problems, and that's fine. I've put this under a share-alike licence,\footnote{\tt GNU General Public License 3 or (at your option) any later version.} so anyone can grab a copy of the basic \LaTeX~ document it's written in and make improvements. This isn't the Open Gaming Licence of D20 where they magnanimously allow you to use their word for a mechanic and let you publish things for their products -- this is a publicly owned book. -No longer do imaginative \acrshortpl{gm} have to scribble their inspired house rules onto the back of an old banking statement and Cellotape it to the last page of the core book. +No longer do imaginative \acrshortpl{gm} have to scribble their inspired house rules onto the back of an old banking statement and Sellotape it to the last page of the core book. Instead, you have the complete source documents, and can modify it as you please, creating a cohesive book. If you spot an error, you can correct it. If you want to add a couple of spells, it's no problem. @@ -62,7 +67,7 @@ This particular version was last revised on \today. \subsection*{Further Reading} -If you're looking for a pre made campaign world, monsters, and stories to tell, find yourself a copy of \textit{Adventures in Fenestra}. +If you're looking for a pre made adventure and stories to tell, find yourself a copy of \textit{Escape from the Horde}. \end{multicols}