From 9d1cbd1cf8556d55d20acbf6e35d3ff620605cbd Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 7 Jan 2024 21:39:22 +0100
Subject: [PATCH] add label to npc fatigue

---
 traits.tex | 1 +
 1 file changed, 1 insertion(+)

diff --git a/traits.tex b/traits.tex
index c8a2ed16..ff118c76 100644
--- a/traits.tex
+++ b/traits.tex
@@ -953,6 +953,7 @@ Of course, characters can push themselves as much as they want, and cover as muc
 \glspl{fatigue} inflicted from starvation are marked with an `$S$', and each of these points only heal once the character has had a full meal.
 
 \subsubsection{\Glsfmtplural{npc}}
+\label{npcFatigue}
 
 \Glspl{npc} should acrue \glspl{fatigue}, just like the \glspl{pc} do.
 The \gls{gm} might assume \glspl{npc} have a number of \glspl{fatigue} equal to half their \glspl{hp} at any time, unless the situation suggests otherwise.
-- 
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