From 9d1cbd1cf8556d55d20acbf6e35d3ff620605cbd Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 7 Jan 2024 21:39:22 +0100 Subject: [PATCH] add label to npc fatigue --- traits.tex | 1 + 1 file changed, 1 insertion(+) diff --git a/traits.tex b/traits.tex index c8a2ed16..ff118c76 100644 --- a/traits.tex +++ b/traits.tex @@ -953,6 +953,7 @@ Of course, characters can push themselves as much as they want, and cover as muc \glspl{fatigue} inflicted from starvation are marked with an `$S$', and each of these points only heal once the character has had a full meal. \subsubsection{\Glsfmtplural{npc}} +\label{npcFatigue} \Glspl{npc} should acrue \glspl{fatigue}, just like the \glspl{pc} do. The \gls{gm} might assume \glspl{npc} have a number of \glspl{fatigue} equal to half their \glspl{hp} at any time, unless the situation suggests otherwise. -- GitLab